How do I get zipped up mods to function?

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Von Krieger
Low Yeek
Posts: 7
Joined: Mon Jul 06, 2015 2:59 pm

How do I get zipped up mods to function?

#1 Post by Von Krieger »

Am wanting to tinker around with mods and such and I figure the best way to learn is to crack open other people's mods and take a look at the innards.

So I unzip into a directory, poke around and look at all the pretty files, see something I'd like to see, then zip it back up again and put it in the addons directory.

But it doesn't load. ToME doesn't seems to recognize that the addon is there.

I'm using WinRAR to make a zip file. Are there specific settings I need to be using? Is there some kind of addon compiling/checking/hashing I need to do before ToME will recognize the addon?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: How do I get zipped up mods to function?

#2 Post by HousePet »

Those files need to be a folder, or a 0% compression zip.
Also, don't zip the folder, just the contents of.
My feedback meter decays into coding. Give me feedback and I make mods.

Von Krieger
Low Yeek
Posts: 7
Joined: Mon Jul 06, 2015 2:59 pm

Re: How do I get zipped up mods to function?

#3 Post by Von Krieger »

HousePet wrote:Also, don't zip the folder, just the contents of.
*facepalm* Pretty sure that this is exactly what I was doing.

Thank you.

mikekchar
Halfling
Posts: 95
Joined: Fri Nov 21, 2014 3:55 am

Re: How do I get zipped up mods to function?

#4 Post by mikekchar »

As HousePet alluded to, I think there's also no need to re-zip it. Just stick in in a folder in that directory. It's much more convenient for tweaking it ;-)

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