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New Horrors
Posted: Wed Apr 29, 2015 2:30 am
by xnd
If this is the right place?
Make pics of horrors then decide what they should do.
I was hoping to make new horrors that would hunt down the race I tried to make by coming through portals that would randomly open sometimes.
well anyway, like this pic was one idea, a temporal stalker infested with strange black tendrils, and they would have some abilities and attack also.
so, alter some images and then come up with what they do is the idea here, develop monsters.
Re: New Horrors
Posted: Thu Jul 30, 2015 2:30 am
by xnd
what do you think of code for these new horrors? any changes?
http://pastebin.com/Pfr6xuvn
Temporal Nightmare Dragon (mostly combo of time Rantha and Nightmare Horror codes)
Worm That Walks Through Time (mostly combo of worm that walks and temporal stalker, some worm stuff)
Re: New Horrors and other monsters
Posted: Sat Aug 01, 2015 10:15 pm
by xnd
felt like playing with some images.
Chronohydra pretty cool idea i think but I dont know how to code it.
It would have a head in the past, a head in present, and a head in future, or 3 in each?
It would do temporal damage in addition to its normal damages.
Temporal lightning would arc through time.
Temporal acid would do damage over time bidirectionally, so into past and future. stuff like that.
Could have a chance on spawn of the lightning head replaced with a pyrohead or cryohead, etc.
Re: New Horrors
Posted: Sat Aug 01, 2015 10:22 pm
by xnd
been thinking of fusion monsters, shadow-fused, horror-fused, stuff like that.
nightmare vampire

- undead_vampire_nightmare_vampire.png (23.06 KiB) Viewed 9484 times
bloodshadow

- undead_horror_blood_shadow.png (11.12 KiB) Viewed 9484 times
temporal shadow stalker

- horror_temporal_temporal_shadow_stalker.png (10.84 KiB) Viewed 9484 times
Re: New Horrors
Posted: Sat Aug 01, 2015 10:28 pm
by xnd
shadow vampire lord (has fusion with shadow caster, shadow claw, shadow stalker)

- shadow_vampire_lord.png (8.66 KiB) Viewed 9484 times
shadow vampire (has fusion with of of the above)
Giant-Headed Lich

- undead_lich_giantheaded_lich.png (14.5 KiB) Viewed 9484 times
Large Rainbow Ooze

- vermin_oozes_large_rainbow_ooze.png (12.6 KiB) Viewed 9484 times
Re: New Horrors
Posted: Sat Aug 01, 2015 10:29 pm
by xnd
time worms of various sizes
Re: New Horrors
Posted: Sat Aug 01, 2015 10:33 pm
by xnd
Nightmare Chronolith

- horror_temporal_nightmare_chronolith.png (11.79 KiB) Viewed 9484 times
Tentacle Goddess Shassh

- demon_major_tentacle_goddess_shasshhiy_kaish.png (20.89 KiB) Viewed 9484 times
Tentacle Maid!

- humanoid_female_tentacle_maid.png (20.7 KiB) Viewed 9484 times
Re: New Horrors
Posted: Sat Aug 01, 2015 10:44 pm
by xnd
Beware of Tentacle Bunny!
Re: New Horrors
Posted: Thu Aug 06, 2015 1:30 am
by xnd
how about a giant monster and image that takes up like 3x3 tiles? does the game support a giant monster image? maybe it would be stationary but spawn monsters! that is something the game is missing, a huge boss like that.
Re: New Horrors
Posted: Thu Aug 06, 2015 1:36 am
by Micbran
Big sandworms are 2X2 in size, right?
Re: New Horrors
Posted: Thu Aug 06, 2015 2:44 am
by HousePet
No, they are only 1x1, they just look 2x2.
Re: New Horrors
Posted: Thu Aug 06, 2015 3:23 am
by Micbran
I suppose you could make an image, split it into 9 pieces and make a monster out of it that all share hp.
Re: New Horrors
Posted: Fri Aug 07, 2015 12:27 am
by xnd
it seems do-able, give each puzzle piece a different ascii character with coords assigned on the map and make them stationary and then there you have it, giant monster, coded to share hp (and i dont know how to).
but what if the h and y are changed more than this:
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/dragon_sand_corrupted_sand_wyrm.png", display_h=2, display_y=-1}}},
if the h and y are changed could it look much bigger and still move?
...If anyone wants to tell me how to get new monsters accepted like ive asked in the addons section, since i dont know how to code... then i could try things....
Re: New Horrors
Posted: Sat Aug 08, 2015 2:47 am
by xnd
i wonder if this would be a good alternate to temporal fugue, 3 in 1 instead of 3 separate? conjoined temporal fugue?
The position of the temporal native would function as a portal for the 2 additional temporal existences to access through, and thus they dont split off and move separate from the original, and this would show in the tile image.
What would simulate the trippling? Tripple all speeds of original to get 3x actions, and triple hp, mp, and respective regens? What else? though effects would effect all three via their link, technically 1 monster in code.
Original tile image would replace with a trippled image that shows the two others transparent near the native, as in example here.
So this is like a temporal horror demon, a Chronohydra-fused Shassh, and her variant temporal fugue form gained from fusing with the Chronohydra.

- demon_major_chrono_hydra_shasshhiy_kaish.png (17.28 KiB) Viewed 9415 times

- demon_major_3_chrono_hydra_shasshhiy_kaish.png (22.29 KiB) Viewed 9415 times

- demon_major_tripple_chrono_hydra_shasshhiy_kaish.png (22.69 KiB) Viewed 9415 times
Re: New Horrors
Posted: Sat Aug 08, 2015 10:21 pm
by xnd
display_w = 2, display_h = 2, display_x = -0.5, display_y = -0.5,
display = "w", color=colors.GREEN,
is the sandworm burrower with size_category = 5, and gets the above for its 128x128 image.
so, anything of size 5+ would make sense to look larger like that. would be good if did that for an enlarged pc also!
I got these conjoined blood liches below, would pool hp and mp like one creature.
when code for talents say things like ={base=4, every=6, max=8},
what do those numbers mean relative to its speed? inotherwords, to simulate a conjoined collection of creatures by multiplying how fast they do talents and attacks but not movement, could work.

- undead_lich_blood_lich_pooled.png (26.77 KiB) Viewed 9399 times