The Blighted - New Afflicted Class
Posted: Wed Apr 15, 2015 12:51 am
Available here!
The Blighted class is an Afflicted class, with the following categories. Bolded categories are new, italic categories are locked, blue categories are high level:
Cursed/Punishments
Cursed/Fears
Psionic/Slumber
Cursed/Vengeance
Cursed/Suffering
Psionic/Nightmare
Cursed/Finality
Cursed/Torture
Corruption/Plague
Cursed/Gestures
Cursed/Cursed Form
(Cursed/Cursed Aura)
Psionic/Dreaming
Corruption/Torment
Cursed/Vengeance
Blight-Blight DoT that reduces the enemy's blight/mind resist.
Debilitate-Blight damage, applies slow.
Promise-Duration buff that grants you armor and blight damage when hit.
Justice-Blight damage nuke that gains damage as you lose health. Will one day have an Overkill effect on kill, but I haven't worked out how.
Cursed/Suffering
Headbang-Your single most powerful attack, certainly for now. Single target mind nuke. Explodes heads.
Breakdown-Deal blight and mind damage, and reduce mental save.
Memory-You are inescapable and unstoppable. Sustain grants movement speed and die at -hp.
Personal Nightmare-Forgery of Haze. Creates a clone. I'd like to have the clone only hurt/hurtable by a single target, but not sure how.
Cursed/Torture
Victim-Sustain increases max health and deals mind dot to attackers.
Infection-Is Virulent Disease. Infects target with debilitating illness for blight damage and penalty.
Taint-Deal mind and blight damage, foe might fail talent use.
Breaking Point-Agony, with a slight damage buff. A DoT that improves its damage each round.
Cursed/Finality
Leave-Knock away nearby targets, dealing mind damage and infecting them with blight disease.
Stay-Deal mind damage and pin the target.
Come-Drags target to you and dazes them.
Die-Nuke the target for mind damage. The more damage they've already taken, the higher the damage. Extra effective on weaker foes.
Version 1.0.2
In lieu of actually working out how to fix it, Blight is now marked no_npc_use.
Debilitate now slows by tens of percent, and not thousands.
Justice now has the AoE on death I wanted to put on it! =D
Breaking Point not only deals mind/blight damage, it also has a rising chance to Panic the victim!
Die has had its hate cost vastly reduced (hate is a horrid resource) and no longer goes on cooldown on a successful kill!
1.0.3
Veinblight can be used on players again, and is fixed! Isn't that great news? (dying players in background) I also renamed it Veinblight again. Doesn't ruin existing charries.
1.0.4
Taint had the same problem as Veinblight, it just didn't turn up as much due to being the third talent in a high level locked tree. It's fixed now.
Also, Breaking Point was using base Cunning prerequisites, rather than High Willpower. Fixed.
1.0.5
Minor changes to info descriptions to explain what damage type is dealt. Vengeance is Blight focused, Suffering Mind, Finality is High Mind, Torture is High Mind/Blight. I should do a High Blight tree for them. And a new generic tree to use magic. I'll add them to the to-do.
The Blighted class is an Afflicted class, with the following categories. Bolded categories are new, italic categories are locked, blue categories are high level:
Cursed/Punishments
Cursed/Fears
Psionic/Slumber
Cursed/Vengeance
Cursed/Suffering
Psionic/Nightmare
Cursed/Finality
Cursed/Torture
Corruption/Plague
Cursed/Gestures
Cursed/Cursed Form
(Cursed/Cursed Aura)
Psionic/Dreaming
Corruption/Torment
Cursed/Vengeance
Blight-Blight DoT that reduces the enemy's blight/mind resist.
Debilitate-Blight damage, applies slow.
Promise-Duration buff that grants you armor and blight damage when hit.
Justice-Blight damage nuke that gains damage as you lose health. Will one day have an Overkill effect on kill, but I haven't worked out how.
Cursed/Suffering
Headbang-Your single most powerful attack, certainly for now. Single target mind nuke. Explodes heads.
Breakdown-Deal blight and mind damage, and reduce mental save.
Memory-You are inescapable and unstoppable. Sustain grants movement speed and die at -hp.
Personal Nightmare-Forgery of Haze. Creates a clone. I'd like to have the clone only hurt/hurtable by a single target, but not sure how.
Cursed/Torture
Victim-Sustain increases max health and deals mind dot to attackers.
Infection-Is Virulent Disease. Infects target with debilitating illness for blight damage and penalty.
Taint-Deal mind and blight damage, foe might fail talent use.
Breaking Point-Agony, with a slight damage buff. A DoT that improves its damage each round.
Cursed/Finality
Leave-Knock away nearby targets, dealing mind damage and infecting them with blight disease.
Stay-Deal mind damage and pin the target.
Come-Drags target to you and dazes them.
Die-Nuke the target for mind damage. The more damage they've already taken, the higher the damage. Extra effective on weaker foes.
Version 1.0.2
In lieu of actually working out how to fix it, Blight is now marked no_npc_use.
Debilitate now slows by tens of percent, and not thousands.
Justice now has the AoE on death I wanted to put on it! =D
Breaking Point not only deals mind/blight damage, it also has a rising chance to Panic the victim!
Die has had its hate cost vastly reduced (hate is a horrid resource) and no longer goes on cooldown on a successful kill!
1.0.3
Veinblight can be used on players again, and is fixed! Isn't that great news? (dying players in background) I also renamed it Veinblight again. Doesn't ruin existing charries.
1.0.4
Taint had the same problem as Veinblight, it just didn't turn up as much due to being the third talent in a high level locked tree. It's fixed now.
Also, Breaking Point was using base Cunning prerequisites, rather than High Willpower. Fixed.
1.0.5
Minor changes to info descriptions to explain what damage type is dealt. Vengeance is Blight focused, Suffering Mind, Finality is High Mind, Torture is High Mind/Blight. I should do a High Blight tree for them. And a new generic tree to use magic. I'll add them to the to-do.