Blinding Light Short-staff and Shield set...

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Delmuir
Uruivellas
Posts: 992
Joined: Sat Aug 24, 2013 5:55 am

Blinding Light Short-staff and Shield set...

#1 Post by Delmuir »

I would like to create a mage-warrior gear set… something that would make a Light-based melee mage possible in the Archmage class. To that end, I propose this set:

Blinding Light Short-Staff: +25% Light damage, +20 spell power, +100 mana, +.2 to Phantasm category. (When set is complete, also gets +.1 phantasm category, +.3 mana regen per turn, +10% physical crit rate)

Sun Blessed Shield: +20% Light damage, +100 life, +.2 Celestial/Light category, +3 block, +8 armor, +10 defense, +15% fatigue. (When set is complete, gets +.1 to Celestial/Light category, and +25% heal mod, +10% spell crit rate)

Thoughts?

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Blinding Light Short-staff and Shield set...

#2 Post by Radon26 »

there is a topic dedicated to artifacts and ego ideas of all sorts...
http://forums.te4.org/viewtopic.php?f=39&t=22187

go there instead of extending the list

also, I don't think its a good idea to make an archmage into a melee character.
phantasmal tree alone is not enough to carry you through the game.

Sun paladin however could probably make a good use of it.
With brandish and retribution, 2 big light nukes, he would make a good use of the +% light damage.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Blinding Light Short-staff and Shield set...

#3 Post by HousePet »

Not sure another light based shield is needed.
My feedback meter decays into coding. Give me feedback and I make mods.

Delmuir
Uruivellas
Posts: 992
Joined: Sat Aug 24, 2013 5:55 am

Re: Blinding Light Short-staff and Shield set...

#4 Post by Delmuir »

I don't disagree… this post is superfluous as my other post garnered appropriate criticism of my reasoning. Thus, I'm reorganizing my approach to suggestions based on said criticisms.

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