Addons menu question

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pyroflare77
Wayist
Posts: 17
Joined: Tue Apr 01, 2014 10:34 pm

Addons menu question

#1 Post by pyroflare77 »

There are three options for an addon in the in-game menu. Auto: Enabled, Manual: Enabled, and Manual: Disabled. I would assume that setting it to manual keeps the steam workshop from automatically replacing it? Or is that not the case and I shouldn't use the workshop because they'll always automatically update and potentially break some characters?

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Addons menu question

#2 Post by HousePet »

Auto turns the addon on or off depending on the version numbers of the addons compared to the module version.
It has no effect on Steam downloading things.
My feedback meter decays into coding. Give me feedback and I make mods.

Doctornull
Sher'Tul Godslayer
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Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Addons menu question

#3 Post by Doctornull »

HousePet wrote:Auto turns the addon on or off depending on the version numbers of the addons compared to the module version.
It actually does not do that.

The addon version number has no effect that I can detect. Both larger and smaller version numbers will be automatically loaded.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Addons menu question

#4 Post by HousePet »

Then what does it do???
My feedback meter decays into coding. Give me feedback and I make mods.

grayswandir
Uruivellas
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Joined: Wed Apr 30, 2008 5:55 pm

Re: Addons menu question

#5 Post by grayswandir »

I think it does, actually. My old 0.92.whatever addons refuse to load on auto.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Addons menu question

#6 Post by Doctornull »

grayswandir wrote:I think it does, actually. My old 0.92.whatever addons refuse to load on auto.
My 1.1.6 addons do load in 1.1.5, and so do other people's 1.0.4 addons.

Someone should read the code, guessing won't help, nor will assuming that it does something at all... it might be a planned feature which isn't implemented yet, like the Possession tree.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

pyroflare77
Wayist
Posts: 17
Joined: Tue Apr 01, 2014 10:34 pm

Re: Addons menu question

#7 Post by pyroflare77 »

Well until I get confirmation, it's probably best to avoid using the workshop to keep my characters safe from spontaneous addon pdates.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Addons menu question

#8 Post by HousePet »

Its a fairly rare occurrence that is fixed in 1.2
My feedback meter decays into coding. Give me feedback and I make mods.

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