and so it couldn't cast Drain, etc.
This should be fixed.
[1.0.4] Corruptor npc given antimagic equipment
Moderator: Moderator
[1.0.4] Corruptor npc given antimagic equipment
MADNESS rocks
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: [1.0.4] Corruptor npc given antimagic equipment
I have already noticed that it is common to find NPC with the "antimagic disruption" effect.
Probably it s not easy to control the equipment of NPC depending on theur class.
I think the simpler would be to make NPC immune to this effect.
Probably it s not easy to control the equipment of NPC depending on theur class.
I think the simpler would be to make NPC immune to this effect.
Re: [1.0.4] Corruptor npc given antimagic equipment
I think the code would allow it with some changes.
MADNESS rocks
Re: [1.0.4] Corruptor npc given antimagic equipment
I"ve realised from working on tactical ai that this is much bigger problem.
Here are typical combos generated for rares and bosses:
1. Dual-wield talents with no dual-wielding
2. Two-handed talents with no two-handed weapon
3. Archery talents with no shooter
4. Mindstar talents with no mindstars
It makes many of the rares and random bosses MUCH easier. But you can't tell this without debugging.
I think for sake of clarity and consistency, equipment should match talents.
Here are typical combos generated for rares and bosses:
1. Dual-wield talents with no dual-wielding
2. Two-handed talents with no two-handed weapon
3. Archery talents with no shooter
4. Mindstar talents with no mindstars
It makes many of the rares and random bosses MUCH easier. But you can't tell this without debugging.
I think for sake of clarity and consistency, equipment should match talents.
MADNESS rocks