[1.0.4] Corruptor npc given antimagic equipment

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.0.4] Corruptor npc given antimagic equipment

#1 Post by jenx »

and so it couldn't cast Drain, etc.

This should be fixed.
MADNESS rocks

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: [1.0.4] Corruptor npc given antimagic equipment

#2 Post by ghostbuster »

I have already noticed that it is common to find NPC with the "antimagic disruption" effect.
Probably it s not easy to control the equipment of NPC depending on theur class.
I think the simpler would be to make NPC immune to this effect.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.4] Corruptor npc given antimagic equipment

#3 Post by jenx »

I think the code would allow it with some changes.
MADNESS rocks

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.4] Corruptor npc given antimagic equipment

#4 Post by jenx »

I"ve realised from working on tactical ai that this is much bigger problem.

Here are typical combos generated for rares and bosses:

1. Dual-wield talents with no dual-wielding
2. Two-handed talents with no two-handed weapon
3. Archery talents with no shooter
4. Mindstar talents with no mindstars

It makes many of the rares and random bosses MUCH easier. But you can't tell this without debugging.

I think for sake of clarity and consistency, equipment should match talents.
MADNESS rocks

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