[1.03] Burning Hex and Levelup Screen

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Sooty
Higher
Posts: 55
Joined: Tue Dec 18, 2012 11:04 am

[1.03] Burning Hex and Levelup Screen

#1 Post by Sooty »

I had Burning Hex on me and I tried to level up a skill... then I died instantly because I had many sustains on and exiting the levelup screen causes all the sustains to deactivate and reactivate, dealing me a ton of damage.

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(Okay actually I was abusing the skill redistribution mechanic to cast multiple active skills at level 5 and didn't notice that it was the reactivation of sustains that was doing me the damage until I died :x)

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: [1.03] Burning Hex and Levelup Screen

#2 Post by Hachem_Muche »

Death by Levelup! There should be an achievement......

The quickest work around for this issue is to just have Burning Hex not trigger on sustained talents. More generally, a new option in forceUseTalent to disable any side effects from the talent use would be more robust.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [1.03] Burning Hex and Levelup Screen

#3 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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