Reaver Guide (close combate)
Posted: Sun Apr 28, 2013 4:55 am
Hi, welcome to my 2nd guide, this one is about reavers.
Reavers have imho a very interesting way of playing, you need to constatly have enemies in melee range but you usually need to ignore them! I find the system to be interesting and different from many other classes:
Race:
Ghoul:?/5 I chose ghoul in hopes to spread ghoul rot and because he can vomit blight dmg.. but i couldnt consistently do so and ghoul has HUGE mobility issues so unless you can find a way to spread ghoul rot (which would make it very fun) i think its a difficult choice, playstyle is complicated though (which makes it an interesting challenge).
Shalore:4/5 - crit bonus.
Corruption / Sanguisuge
Drain: 4 (5) / 5 , you need it to replenish vim, put points early then dont until you feel ur lacking vim
Bloodcasting: 0/5 worthless , only situation would be when manaclash ability drains all ur vim, doesnt happen that often (escape when it happens)
Absorb life: 0/5 worthless (you get enough vim)
Life tap: 0(?)/5 Could be interesting i didnt go for it
Corruption / Vim
Soul Rot: 5/5 Fast 3/5 Quick cheap high dmg bolt, max it later
Vimsense: 5/5 no need before master, at master 2/5 , one point is useless, Important to note: It can get resistances below 1%, and believe me if somebody has -40% blight dmg, he will die very fast. Max very late.
Leech: 1/5 i maxed it , and i think it isnt so usefull, i dont use vimsense all the time. Other stuff is more important.
Dark portal: 1/5 Wonderfull solving mobility issues and, even better, getting mobs packed together for diseases, also to escape.
Corruption/ Bone: Powerfull, could be great BUT physical dmg makes it endgame not combo well... bone grab, boneshield are musts
Bone spear:1/5 Does good dmg, but physical, one point very early
Bone grab:1/5 One Wonderful point will solve So many mobility problems get it ASAP,
Bone nova: 1/5 maybe early if you think its usefull
Bone Shield: 5/5 The only reason you're still alive, Max it ASAP
Corruption/ Plage: I found this DOT line very powerfull endgame and completely useless before , you need very high spellpower. You should have some of this around orc ambush, wich is difficult since you need around lvl 30.
Virulent desease: 5/5 INSTANT spell DOT that decrease 1 stat 1 point very early can stack 3 (3 stats down)!
Cyst burst: 4/5 needs increase area, 4 points gives u radius 3
Catalepsy: 5/5 Instant Killer at high lvls,
Epidemic: 5/5 This one is a difficult choice, the reason i max it is because is ignores resitance, and one there, lowers it, therefore, making it easier to land virulent desease and also posibility to spread, but it takes a full turn, so some people might try to completely forget it, just remember if you do, high disease resistance mobs will ignore all this line.
Corruption Scourge: Early Line mid teens
Rend: 1/5 A spell IF you have Blood-edge weapon use it early in boss fights
Ruin: 5/5 Increase dmg and heal sustain, early max
Acid strike 1/5: Aditional aoe dmg (to add to overkill) the more the better!
Dark Suprise: 1/5 Very good spell Abuse the Always crit on 2nd hand with weapons: "Cripple if crit", or "wound if crit" or a weapon called "corpathus"
Corruption: Reaving Combat (what imho makes a reaver a reaver) (Extra category point to go to 1.5)
- Corrupted strength: 5/5 This ability changes the way you play the game, always needing you to have enemies in melee range for a free attack, I am not sure how this ability works: The free attack is blight dmg but based on your weapons so im not sure if +physicial dmg affects this skill or not or if it is+blightdmg ... also when you crit a spell, do you crit the melee attack? can the melee attack crit by itself?. if you cast a spell on a melee target you get the spell + the melee attack so that means you melee dmg can get really high. ALways use spells if possible Use bone grab (which is a spell) to bring an enemy closer while dealing dmg to another one.
Remember you dont know who will be the target of the free melee attack.
- Bloodlust: 5/5 more spellpower = more everything , mid 20-30s to max
- Carrier: I 3/5 Endgame, but id max it earlier if not a ghoul
- Acid blood: 2/5 with Category point = lvl 3 you get the acuracy, dmg and armour reduction bonus.
Technique combat training:
Thick skin: 5/5
Armour training: 1/5 (melee targets dont live long)
Combate acuraccy: 5/5
Weapons mastery: 5/5
Corruption: torment
wilfull torment 1/5 should be enough
Bloodlock: 1(2)/5 1 is quite short, so timing is important, but its an instant, so you can time it.
Overkill: 5/5 This + corruptstrength means close targets are dead meat very very fast. Deactivate for escorts!!!!!!!!!!!!! (they will all die)
Blood Vengeance: 1/5 early and forget it, by endgame gives you 80% chance... cant get the boneshield again fast enough !
Corruption hexes: unlock for free by siding with dark corruptor (kill her later)
Ive havent got much luck using them you can get around 6-10 points to spend here.
Pacification hex: good to give you time to disease kill a very large group.
Burning hex:
Empathic hex:
Domination hex: Probably the most interesting one to eliminate a wizard threat that will otherwise nuke you to death. 40s
If ghoul:
Ghoul 5/5 awesome +10str +10cons
Leap: 1/5 range 6, good for quite a few escapes,and to get near enemy situations.
retch: 3(?)/5 can max it endgame, combos with epidemic
gnaw 5/5: with max cons it is very powerfull and one of my first choices against bosses. havent consistently made it spread, otherwise if would be godly.
Other: Piercing sight: get it from rogue escort
Corruption curses: boss stuff methinks, i didnt get it.
Brotherhood alchemists:
1) 4% spell crit
2) 2 extra talent points
3) +3str+3con
4) +4 points or +3 mag/wis
5) dex/cun
Escorts: healing light and chant of fortitude , piercing sight, and mag mag mag, cun or str
Points spread:
early str to 30s, const, and magic power after that , get const to 40 to 5/5 thick skin, max magic power then lategame max cun . Endgame magic 60-con 60 cun 60 str 28. If shalore maybe: less con and more str.
Category points:
If ghoul: shielding , teleport , controlled phase door : Master reaving combate , plague and vim
If shalore (or alife race) : Heroism, teleport, movement, Regen : master reaving combat, plague
Prodigies: Unsure : Bloodspring for early , lategame: corrupted shell or Arcane might, also cauterize, endless woes can also be very powerful
Great items that combo with you:
Early:corrupted gaze helmet (you can delay vimsense a lot if you have it)
lvl 4 : corpathus (left hand always) and malediction, spellblaze echos
lvl 5: Bloodedge, spellblade, vox , the warped boots, black robe, dakthun gaunlets
Boss strategy: full boneshield ,1 epidemic + virulent disease 2 gnaw (ghoul) 3vimsense ..... 4bonegrab if away then darksurprise and similar, recasting virulent disease all the time
Reavers have imho a very interesting way of playing, you need to constatly have enemies in melee range but you usually need to ignore them! I find the system to be interesting and different from many other classes:
Race:
Ghoul:?/5 I chose ghoul in hopes to spread ghoul rot and because he can vomit blight dmg.. but i couldnt consistently do so and ghoul has HUGE mobility issues so unless you can find a way to spread ghoul rot (which would make it very fun) i think its a difficult choice, playstyle is complicated though (which makes it an interesting challenge).
Shalore:4/5 - crit bonus.
Corruption / Sanguisuge
Drain: 4 (5) / 5 , you need it to replenish vim, put points early then dont until you feel ur lacking vim
Bloodcasting: 0/5 worthless , only situation would be when manaclash ability drains all ur vim, doesnt happen that often (escape when it happens)
Absorb life: 0/5 worthless (you get enough vim)
Life tap: 0(?)/5 Could be interesting i didnt go for it
Corruption / Vim
Soul Rot: 5/5 Fast 3/5 Quick cheap high dmg bolt, max it later
Vimsense: 5/5 no need before master, at master 2/5 , one point is useless, Important to note: It can get resistances below 1%, and believe me if somebody has -40% blight dmg, he will die very fast. Max very late.
Leech: 1/5 i maxed it , and i think it isnt so usefull, i dont use vimsense all the time. Other stuff is more important.
Dark portal: 1/5 Wonderfull solving mobility issues and, even better, getting mobs packed together for diseases, also to escape.
Corruption/ Bone: Powerfull, could be great BUT physical dmg makes it endgame not combo well... bone grab, boneshield are musts
Bone spear:1/5 Does good dmg, but physical, one point very early
Bone grab:1/5 One Wonderful point will solve So many mobility problems get it ASAP,
Bone nova: 1/5 maybe early if you think its usefull
Bone Shield: 5/5 The only reason you're still alive, Max it ASAP
Corruption/ Plage: I found this DOT line very powerfull endgame and completely useless before , you need very high spellpower. You should have some of this around orc ambush, wich is difficult since you need around lvl 30.
Virulent desease: 5/5 INSTANT spell DOT that decrease 1 stat 1 point very early can stack 3 (3 stats down)!
Cyst burst: 4/5 needs increase area, 4 points gives u radius 3
Catalepsy: 5/5 Instant Killer at high lvls,
Epidemic: 5/5 This one is a difficult choice, the reason i max it is because is ignores resitance, and one there, lowers it, therefore, making it easier to land virulent desease and also posibility to spread, but it takes a full turn, so some people might try to completely forget it, just remember if you do, high disease resistance mobs will ignore all this line.
Corruption Scourge: Early Line mid teens
Rend: 1/5 A spell IF you have Blood-edge weapon use it early in boss fights
Ruin: 5/5 Increase dmg and heal sustain, early max
Acid strike 1/5: Aditional aoe dmg (to add to overkill) the more the better!
Dark Suprise: 1/5 Very good spell Abuse the Always crit on 2nd hand with weapons: "Cripple if crit", or "wound if crit" or a weapon called "corpathus"
Corruption: Reaving Combat (what imho makes a reaver a reaver) (Extra category point to go to 1.5)
- Corrupted strength: 5/5 This ability changes the way you play the game, always needing you to have enemies in melee range for a free attack, I am not sure how this ability works: The free attack is blight dmg but based on your weapons so im not sure if +physicial dmg affects this skill or not or if it is+blightdmg ... also when you crit a spell, do you crit the melee attack? can the melee attack crit by itself?. if you cast a spell on a melee target you get the spell + the melee attack so that means you melee dmg can get really high. ALways use spells if possible Use bone grab (which is a spell) to bring an enemy closer while dealing dmg to another one.
Remember you dont know who will be the target of the free melee attack.
- Bloodlust: 5/5 more spellpower = more everything , mid 20-30s to max
- Carrier: I 3/5 Endgame, but id max it earlier if not a ghoul
- Acid blood: 2/5 with Category point = lvl 3 you get the acuracy, dmg and armour reduction bonus.
Technique combat training:
Thick skin: 5/5
Armour training: 1/5 (melee targets dont live long)
Combate acuraccy: 5/5
Weapons mastery: 5/5
Corruption: torment
wilfull torment 1/5 should be enough
Bloodlock: 1(2)/5 1 is quite short, so timing is important, but its an instant, so you can time it.
Overkill: 5/5 This + corruptstrength means close targets are dead meat very very fast. Deactivate for escorts!!!!!!!!!!!!! (they will all die)
Blood Vengeance: 1/5 early and forget it, by endgame gives you 80% chance... cant get the boneshield again fast enough !
Corruption hexes: unlock for free by siding with dark corruptor (kill her later)
Ive havent got much luck using them you can get around 6-10 points to spend here.
Pacification hex: good to give you time to disease kill a very large group.
Burning hex:
Empathic hex:
Domination hex: Probably the most interesting one to eliminate a wizard threat that will otherwise nuke you to death. 40s
If ghoul:
Ghoul 5/5 awesome +10str +10cons
Leap: 1/5 range 6, good for quite a few escapes,and to get near enemy situations.
retch: 3(?)/5 can max it endgame, combos with epidemic
gnaw 5/5: with max cons it is very powerfull and one of my first choices against bosses. havent consistently made it spread, otherwise if would be godly.
Other: Piercing sight: get it from rogue escort
Corruption curses: boss stuff methinks, i didnt get it.
Brotherhood alchemists:
1) 4% spell crit
2) 2 extra talent points
3) +3str+3con
4) +4 points or +3 mag/wis
5) dex/cun
Escorts: healing light and chant of fortitude , piercing sight, and mag mag mag, cun or str
Points spread:
early str to 30s, const, and magic power after that , get const to 40 to 5/5 thick skin, max magic power then lategame max cun . Endgame magic 60-con 60 cun 60 str 28. If shalore maybe: less con and more str.
Category points:
If ghoul: shielding , teleport , controlled phase door : Master reaving combate , plague and vim
If shalore (or alife race) : Heroism, teleport, movement, Regen : master reaving combat, plague
Prodigies: Unsure : Bloodspring for early , lategame: corrupted shell or Arcane might, also cauterize, endless woes can also be very powerful
Great items that combo with you:
Early:corrupted gaze helmet (you can delay vimsense a lot if you have it)
lvl 4 : corpathus (left hand always) and malediction, spellblaze echos
lvl 5: Bloodedge, spellblade, vox , the warped boots, black robe, dakthun gaunlets
Boss strategy: full boneshield ,1 epidemic + virulent disease 2 gnaw (ghoul) 3vimsense ..... 4bonegrab if away then darksurprise and similar, recasting virulent disease all the time