Disable sounds for auto-ed skills

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Disable sounds for auto-ed skills

#1 Post by tylor »

If skill is used automatically ("when no enemies visible", "when enemy is adjactent", etc) it should never play sound. Mostly important for Anorithils.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Disable sounds for auto-ed skills

#2 Post by Velorien »

tylor wrote:If skill is used automatically ("when no enemies visible", "when enemy is adjactent", etc) it should never play sound. Mostly important for Anorithils.
A togglable option would be preferable. I find the audio cue helpful during auto-explore, and it would be particularly an issue for skills without obvious visual effects.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Disable sounds for auto-ed skills

#3 Post by Sradac »

Velorien wrote:
tylor wrote:If skill is used automatically ("when no enemies visible", "when enemy is adjactent", etc) it should never play sound. Mostly important for Anorithils.
A togglable option would be preferable. I find the audio cue helpful during auto-explore, and it would be particularly an issue for skills without obvious visual effects.

I find just the opposite true. Setting bathe in light and twilight to auto-use when no enemies are around to make myself a constant recharging battery gets sooooooo annoying hearing it cast every other second while auto exploring.

ohioastro
Wyrmic
Posts: 202
Joined: Thu Jan 20, 2011 4:32 am

Re: Disable sounds for auto-ed skills

#4 Post by ohioastro »

I've always thought, to be honest, that negative resource modifiers should simply be eliminated. The Anorithil class is not balanced by the slow drain of + and - energy. It's simply made tedious to use. In practice the real limits are related to usage of negative energy in battle, and the class would not be made measurably more powerful if you could charge up negative energy at the end of a battle and avoid the need for the autocasts between fights.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Disable sounds for auto-ed skills

#5 Post by Velorien »

How about a long-cooldown sustain that regenerates negative energy to a set limit, but breaks on talent use like a psionic channel?

Post Reply