There are a number of things I'd like to see change with the current implementation:
Show a preview of the path you will take if you click.
Take the most direct, known route. Don't try to find a shortcut.
It should behave the same regardless of whether there are enemies in my line-of-sight. Right now, if I can see an enemy, the movement algorithm tries to use a Bresenham line instead of actually pathing to the tile I click on. Or so it seems.
Disable move-to-click if the UI is unlocked.
Mouse-to-move changes
Moderator: Moderator
Mouse-to-move changes
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Mouse-to-move changes
+1. It drives me literally insane. Gwarblblargh.bricks wrote: Disable move-to-click if the UI is unlocked.
Re: Mouse-to-move changes
done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
