Mouse-to-move changes

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Mouse-to-move changes

#1 Post by bricks »

There are a number of things I'd like to see change with the current implementation:

Show a preview of the path you will take if you click.

Take the most direct, known route. Don't try to find a shortcut.

It should behave the same regardless of whether there are enemies in my line-of-sight. Right now, if I can see an enemy, the movement algorithm tries to use a Bresenham line instead of actually pathing to the tile I click on. Or so it seems.

Disable move-to-click if the UI is unlocked.
Sorry about all the parentheses (sometimes I like to clarify things).

XLambda
Wyrmic
Posts: 237
Joined: Wed Jan 25, 2012 5:39 pm

Re: Mouse-to-move changes

#2 Post by XLambda »

bricks wrote: Disable move-to-click if the UI is unlocked.
+1. It drives me literally insane. Gwarblblargh.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Mouse-to-move changes

#3 Post by darkgod »

done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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