Return control to alchemist when golem is dazed
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Return control to alchemist when golem is dazed
Pretty much as the tittle says. Today my golem was dazed & I had no chance to switch control back until he came out. Potentially quite dangerous to the main character.
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Re: Return control to alchemist when golem is dazed
I wouldn't mind that if in general effects like daze and sleep don't automatically take / skip turns for you.
I understand that there's generally nothing you can do at all while those effects are active, but I don't like five turns passing in less than a second, and me wondering what happened. Not big deal for me to just press the wait / skip turn button a few times.
Even if it was a non-default game option or something, I'd like that.
I understand that there's generally nothing you can do at all while those effects are active, but I don't like five turns passing in less than a second, and me wondering what happened. Not big deal for me to just press the wait / skip turn button a few times.
Even if it was a non-default game option or something, I'd like that.
Re: Return control to alchemist when golem is dazed
I agree with that. It's kind of disconcerting to have an indeterminate number of turns just pass by, without knowledge of what happened in between. 

Step One: Redux
Step Two: Paradox Clone
Step Three: Watch game go insane.
Step Two: Paradox Clone
Step Three: Watch game go insane.