Murgol Lair Unconnected Dungeon
Moderator: Moderator
Murgol Lair Unconnected Dungeon
I've got a generated instance of the Murgol Lair where there's two distinct 'dungeons.' Normally just a rare glitch, but in this case particularly dangerous since Yeek can't leave to mainland before clearing it out. I was just lucky to have the down stairs on my side this time.
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- Archmage
- Posts: 372
- Joined: Fri Jan 20, 2012 12:13 am
Re: Murgol Lair Unconnected Dungeon
I think that the downstairs and upstairs are always guaranteed to be connected. The actual problem is, what happens if Murgol gets spawned in the unconnected half of level 3?
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: Murgol Lair Unconnected Dungeon
I think bosses have the same placement test as the stairs do.
Re: Murgol Lair Unconnected Dungeon
yup
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
