Murgol Lair Unconnected Dungeon

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omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Murgol Lair Unconnected Dungeon

#1 Post by omni »

I've got a generated instance of the Murgol Lair where there's two distinct 'dungeons.' Normally just a rare glitch, but in this case particularly dangerous since Yeek can't leave to mainland before clearing it out. I was just lucky to have the down stairs on my side this time.

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: Murgol Lair Unconnected Dungeon

#2 Post by phantomglider »

I think that the downstairs and upstairs are always guaranteed to be connected. The actual problem is, what happens if Murgol gets spawned in the unconnected half of level 3?
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: Murgol Lair Unconnected Dungeon

#3 Post by PureQuestion »

I think bosses have the same placement test as the stairs do.

darkgod
Master of Eyal
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Re: Murgol Lair Unconnected Dungeon

#4 Post by darkgod »

yup
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