target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRange(t), selffire=false, talent=t}
[svn] Frozen Ground
Moderator: Moderator
Moderator: Moderator
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRange(t), selffire=false, talent=t}