[svn] Frozen Ground

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hops
Halfling
Posts: 111
Joined: Tue Sep 21, 2010 9:05 am

[svn] Frozen Ground

#1 Post by hops »

target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRange(t), selffire=false, talent=t}

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [svn] Frozen Ground

#2 Post by yufra »

Fixed, thanks.
<DarkGod> lets say it's intended

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