[b20b] Enemy AoE spells sticking around

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Grey
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[b20b] Enemy AoE spells sticking around

#1 Post by Grey »

Got the same problem from a gigantic gravity worm and a wight in the same room - the worm cast some brown spell, and the wight cast that acid cloud thing. Neither effect is disappearing, though they aren't doing damage - except for the worm's spell, which causes damage whenever I step over the centre of the cloud. From the stdout:

Code: Select all

25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
10 ticks  in 52.064 seconds = 0.192071 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
============================== TACTICAL AI	ghoulking
24 frames in 1.006 seconds = 23.8569 FPS (29 keyframes)
Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value)
	At [C]:-1 
	At /data/damage_types.lua:1085 projector
	At /engine/Map.lua:847 processEffects
	At /mod/class/Game.lua:713 onTurn
	At /engine/GameEnergyBased.lua:95 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:635 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[Identify]	temporal elven-wood staff	true
[Identify]	steady yew longbow	true
[Identify]	icy yew arrow	true
[Identify]	hardened leather sling	true
[Identify]	yew staff of might	true
[LOG]	There is more than one object lying here.
[PROJECTOR] starting dam	19.134319661481
[PROJECTOR] after difficulty dam	19.134319661481
[PROJECTOR] res	5	0.95	 on dam	19.134319661481
[PROJECTOR] after resists dam	18.177603678407
[PROJECTOR] final dam	18.177603678407
[LOG]	Gigantic gravity worm hits Calcium for #aaaaaa#18.18 physical damage#LAST#.
checkHit	28	87.694152227852
=> chance to hit	0
[LOG]	Calcium resists!
Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value)
	At [C]:-1 
	At /data/damage_types.lua:1085 projector
	At /engine/Map.lua:847 processEffects
	At /mod/class/Game.lua:713 onTurn
	At /engine/GameEnergyBased.lua:95 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:635 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
============================== TACTICAL AI	ghoulking
23 frames in 1.035 seconds = 22.2222 FPS (29 keyframes)
Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value)
	At [C]:-1 
	At /data/damage_types.lua:1085 projector
	At /engine/Map.lua:847 processEffects
	At /mod/class/Game.lua:713 onTurn
	At /engine/GameEnergyBased.lua:95 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/cla
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yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [b20b] Enemy AoE spells sticking around

#2 Post by yufra »

Looks like this has already been fixed in the SVN.
<DarkGod> lets say it's intended

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