[svn 2777] Loop, flickering, again...

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Freddybear
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[svn 2777] Loop, flickering, again...

#1 Post by Freddybear »

Still on this one, this time it's an Archmage who just did a Flame when the screen started to flicker. But this time I figured out how to attach gdb to the running game process and got a stack trace, which is attached. syslog.txt is also attached.
Attachments
stdout.zip
stdout.txt
(26.26 KiB) Downloaded 109 times
gdb.txt
gdb "set logging on" output
(4.14 KiB) Downloaded 146 times

darkgod
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Re: [svn 2777] Loop, flickering, again...

#2 Post by darkgod »

Hum I see nothing weird in there ..
I dont suppose you can record a movie of when this happens ?
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Freddybear
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Re: [svn 2777] Loop, flickering, again...

#3 Post by Freddybear »

Record a movie?

madmonk
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Re: [svn 2777] Loop, flickering, again...

#4 Post by madmonk »

Here... There may be better methods, but I am not a Windows User.

http://www.microsoft.com/windows/windowsmedia/howto/articles/screencap.aspx
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Freddybear
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Re: [svn 2777] Loop, flickering, again...

#5 Post by Freddybear »

FRAPS works a lot better anyway, but what I meant was I can't just replicate the problem at will.
I'd have to record hours of play to catch it, and I doubt it would prove anything anyway.

madmonk
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Re: [svn 2777] Loop, flickering, again...

#6 Post by madmonk »

OK. Hours huh? How to fill up your HDD with garbage :mrgreen:

What hardware are you running?
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Freddybear
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Re: [svn 2777] Loop, flickering, again...

#7 Post by Freddybear »

Intel q6600 2.4Ghz, nvidia 8800gtx, 4G RAM.
Default Win7 nvidia drivers. I had trouble with the latest download from nvidia, but these work fine for everything else I'm doing.

And yes, not quite two and a half minutes of FRAPS video of starting up a new Archmage resulting in the "no @ showing" bug is a little over half a gigabyte of avi file. Now that isn't compressed much if at all, I could probably do a lot better with x264 but I haven't compiled that on MinGW yet.

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