[svn 2777] Loop, flickering, again...
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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
[svn 2777] Loop, flickering, again...
Still on this one, this time it's an Archmage who just did a Flame when the screen started to flicker. But this time I figured out how to attach gdb to the running game process and got a stack trace, which is attached. syslog.txt is also attached.
- Attachments
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- stdout.zip
- stdout.txt
- (26.26 KiB) Downloaded 108 times
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- gdb.txt
- gdb "set logging on" output
- (4.14 KiB) Downloaded 145 times
Re: [svn 2777] Loop, flickering, again...
Hum I see nothing weird in there ..
I dont suppose you can record a movie of when this happens ?
I dont suppose you can record a movie of when this happens ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
Re: [svn 2777] Loop, flickering, again...
Record a movie?
Re: [svn 2777] Loop, flickering, again...
Here... There may be better methods, but I am not a Windows User.
http://www.microsoft.com/windows/windowsmedia/howto/articles/screencap.aspx
http://www.microsoft.com/windows/windowsmedia/howto/articles/screencap.aspx
Regards
Jon.
Jon.
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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
Re: [svn 2777] Loop, flickering, again...
FRAPS works a lot better anyway, but what I meant was I can't just replicate the problem at will.
I'd have to record hours of play to catch it, and I doubt it would prove anything anyway.
I'd have to record hours of play to catch it, and I doubt it would prove anything anyway.
Re: [svn 2777] Loop, flickering, again...
OK. Hours huh? How to fill up your HDD with garbage
What hardware are you running?

What hardware are you running?
Regards
Jon.
Jon.
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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
Re: [svn 2777] Loop, flickering, again...
Intel q6600 2.4Ghz, nvidia 8800gtx, 4G RAM.
Default Win7 nvidia drivers. I had trouble with the latest download from nvidia, but these work fine for everything else I'm doing.
And yes, not quite two and a half minutes of FRAPS video of starting up a new Archmage resulting in the "no @ showing" bug is a little over half a gigabyte of avi file. Now that isn't compressed much if at all, I could probably do a lot better with x264 but I haven't compiled that on MinGW yet.
Default Win7 nvidia drivers. I had trouble with the latest download from nvidia, but these work fine for everything else I'm doing.
And yes, not quite two and a half minutes of FRAPS video of starting up a new Archmage resulting in the "no @ showing" bug is a little over half a gigabyte of avi file. Now that isn't compressed much if at all, I could probably do a lot better with x264 but I haven't compiled that on MinGW yet.