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Re: The unlockables
Posted: Mon Oct 25, 2010 10:17 am
by keekooceeaou
Frumple wrote:Since I can't seem to find it answered elsewhere, I'll lay it out here. I guess the spoiler forum is the best spot to put it...
I want to try the unlockable classes. I sincerely
do not want to spend the next few days/weeks slamming my head against T4's difficultly level trying to get to the point of unlocking them naturally. I'd rather not memory edit up a cheat-monkey of infinite doom, either -- the process of isolating important variables is annoyingly tedious, and I'd rather be actually playing the game.
Honestly, I just don't like unlockables as a general concept -- I understand why some people do, but it's just not my thing. I want full access to game content without having to jump through hoops and I'm perfectly willing to 'cheat' to get it.
So. Is there a quick way to just unlock the whole lot of the things? A file to edit, command to stick into the lua console, or so forth? A straightforward step-by-step thing on how to do it would be a bloody godsend. Thanks in advance

It's located in %Userdata%\T-Engine\4.0\profiles\default\modules\tome\
The file name is "allow_build.profile".
If you haven't unlocked anything, You won't have this file.
I attached the file containing every unlock that I could find in .lua files (I don't know if that's all. I have unlocked mages and that's all I need

)
Re: The unlockables
Posted: Mon Oct 25, 2010 11:26 am
by Fela
greycat wrote:darkgod wrote:Ahhh found it! And fixed!
The current count was not saved if you died and exited, but it was saved if you well, saved the game.
I believe it's also NOT saved if you use Ctrl-X (Save-and-Exit). It only appears to be saved when you use Ctrl-S (Save-without-Exit). Beta12.
That would explain things, since save and exit is about the only save i use

Re: The unlockables
Posted: Mon Oct 25, 2010 4:56 pm
by Gwai
And in case anyone cares but hasn't figured this out yet, one way around this bug (besides saving regularly!) is to momentarily cheat when a character dies (either via the cheat options or the way to save scum) and then save your character. Now start a new one with the same name or get rid of the old save file -- we weren't trying to actually cheat, but that way if you die, you can know you've saved your latest damage numbers.
Re: The unlockables
Posted: Thu Oct 28, 2010 7:44 pm
by greycat
Confirmed experimentally that Cryomancer progress is saved on Ctrl-X as well as Ctrl-S in beta 13. Yay!
(Ctrl-S, then in a terminal window, unzip world.teaw; grep CRYO main; rm main. Then zap something with Freeze, Ctrl-X, and repeat the commands. The value went up.)
Re: The unlockables
Posted: Thu Dec 23, 2010 5:42 am
by ushumgal
Quick but dumb question: is the unlock for cryomancers and pyromancers like that for tempests, based on elemental damage? thx!
Re: The unlockables
Posted: Thu Dec 23, 2010 1:13 pm
by greycat
The tempest unlock is to kill a boss.
The cryo/pyro unlock is to inflict a total of 1 million points of damage using cold/fire attacks (spells, icy skin, Ringil-analogue, whatever).
Re: The unlockables
Posted: Fri Dec 24, 2010 3:28 pm
by ushumgal
Thanks!
Re: The unlockables
Posted: Sat Feb 26, 2011 2:57 pm
by b0nj0m0n
Since this is stickied and long, there's some misleading information in the earlier replies. Just spent an hour over 2 days throwing characters at Dreadfell, trying to get the skeleton/ghoul unlocks. Sounds like earlier betas unlocked when your chum fell at the hands of a skeleton or ghoul. Quick peek at the Lua and now the unlock is killing the Master, boss of Dreadfell.
Most frustrating moment so far. Salt in the wound was an early thread reply where Shoob coyly laughs at us marching our meatsticks at the undead for only the merest chance at an unlock. I cheerily obliged, but felt as I had Senor Shoob over my shoulder, laughing at very osseous puncture wound. Then...when I read the Lua...it was if he high-fived the Master himself.
Many yucks, for sure. I love the unlocks, by far the best part of the game. Think it should be mentioned in this sticky that you don't need to go out of your way to unlock. Take every quest you can and they'll open like Maxwell Smart's cubicle. No need to lead an innocent's crusade down into the dungeons.
Re: The unlockables
Posted: Mon Feb 28, 2011 3:43 pm
by yufra
b0nj0m0n wrote:Since this is stickied and long, there's some misleading information in the earlier replies. Just spent an hour over 2 days throwing characters at Dreadfell, trying to get the skeleton/ghoul unlocks. Sounds like earlier betas unlocked when your chum fell at the hands of a skeleton or ghoul. Quick peek at the Lua and now the unlock is killing the Master, boss of Dreadfell.
There is some misleading information because the unlocks have changed. For up-to-date and editable unlock information you can visit the wiki:
http://te4.org/wiki/tome4-unlockables
Re: The unlockables
Posted: Sat Mar 05, 2011 7:27 pm
by Ignatius
Hi
I've played old previous version of the game, and unlocked most of the builds.
I'd like to give a try to the new 21-th version, but I really don't want to reopen all the builds.
Is there a way to carry the builds already open from version to the next?
THX
Re: The unlockables
Posted: Sat Mar 05, 2011 7:46 pm
by rexorcorum
One more dumb question - after switching to [b21] it seams that the cryo, pyro, etc. counters in the "world" file do not update anymore. Have they been transfered to the online account? "Ice" is my last locked build and I am rolling cold wyrmics like a loon

Re: The unlockables
Posted: Tue Mar 08, 2011 9:38 am
by darkgod
oups! fixed
Ignatius: If you use an online profile it's automatic, otherwise b21 broke some things, check the release notes (
http://te4.org/blogs/darkgod/2011/03/ne ... -unleashed ); the fix is easy
Re: The unlockables
Posted: Tue Mar 08, 2011 3:43 pm
by Charlatan73
sorry but i didn't see the fix for those of us playing offline. Please help with the firewall challenged! I'm less than 40K away from unlocking the fire tree and I was really hoping to play it!
Re: The unlockables
Posted: Wed Mar 16, 2011 10:14 pm
by catwhowalksbyhimself
It's right there after the words "please note".
Re: The unlockables
Posted: Sun Mar 20, 2011 1:18 am
by jabbawocky
Question: it lists that there are 20 birth options, and I'm wondering what the others are. So far I have unlocked:
- Ghoul
- Yeek
- Skeleton
- Runic golem
- Anorithil
- Sun paladin
- Wyrmic
- Temporal warden
- Cursed
- Summoner
- Archmage
- Mindslayer
- Corruptor
- Reaver
- Doomed
Thanks!