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Re: The Veins of the Earth

Posted: Sat Nov 30, 2013 3:33 pm
by Zireael
A new version is out, just in time for the modules contest! Grab it from te4.org or from here

CHANGELOG:

* bug fix: not being able to use the mouse in some parts of the map
* bug fix: map being covered by the log/HUD
* bug fix: cross-class code now checks for the last leveled class
* bug fix: encumbrance penalties no longer stack ad infinitum for some weird reason
* bug fix: no more freezes due to running out of potion flavor names
* bug fix: no more lua error on stack tooltip
* bug fix: all innate spells now have a cooldown of 5

* player tile changes depending on his/her race and class (from 2nd turn onwards)
* new monsters: all monsters from SRD except demons, devils, dragons, lycanthropes, swarms & most animals which don't fit the dungeon theme
* new classes: monk & paladin
* you can now name your character yourself and/or reroll the random name multiple times
* loading tips added
* lowered ice DC as a temporary solution to the "fall-lock"
* water and stale foodstuffs are now edible
* more randomized magic items
* added feat description tooltips to character sheet
* added loading screen to module file
* added intro depending on player race

Play, vote and most importantly: don't forget to leave feedback!

Re: The Veins of the Earth

Posted: Sun Dec 01, 2013 10:33 am
by loimprevisto
I absolutely loved incursion, so I was really looking forward to playing this!

The character generation worked well and everything went as expected, then my first character was horribly mutiliated by a flesh golem on the first level. No problem... it's a roguelike and that kind of thing happens. My next character found a potion bag and some other bags on the ground, then became unplayable. I tried to use the bags and take things out of them, and from there on I could not interact with my inventory without getting lua errors.

Looking forward to playing a lot more of this once it gets a bit more polished!

EDIT: Also, the game didn't seem to fit my screen correctly on full-screen. The bottom line of text was unreadable, and there was a small strip at the top which extended off the display.

Re: The Veins of the Earth

Posted: Sun Dec 01, 2013 4:34 pm
by Zireael
loimprevisto wrote:I absolutely loved incursion, so I was really looking forward to playing this!

The character generation worked well and everything went as expected, then my first character was horribly mutiliated by a flesh golem on the first level. No problem... it's a roguelike and that kind of thing happens. My next character found a potion bag and some other bags on the ground, then became unplayable. I tried to use the bags and take things out of them, and from there on I could not interact with my inventory without getting lua errors.

Looking forward to playing a lot more of this once it gets a bit more polished!

EDIT: Also, the game didn't seem to fit my screen correctly on full-screen. The bottom line of text was unreadable, and there was a small strip at the top which extended off the display.
I got some nicely detailed error reports, and as they all refer to bags, I guess they were from you. I will definitely look into this (especially now that the contest is underway and we can get DarkGod to help out!)

What is your resolution? I did my darnedest to make the game fit all after Crim the Red Thunder reported some issues on 800x600, but it's possible you have something unusual...

Re: The Veins of the Earth

Posted: Sun Dec 01, 2013 5:17 pm
by loimprevisto
I'm running at 1920x1080.

Re: The Veins of the Earth

Posted: Sun Dec 01, 2013 7:17 pm
by Zireael
A friendly reminder:

Image

You can vote for several mods, so you're not limited to voting only for one mod!

Re: The Veins of the Earth

Posted: Thu Dec 05, 2013 7:48 pm
by Zireael
Update: Finally killed the inventory/container shenanigans (turns out BASE_CONTAINER was spawning by itself and causing all sorts of weirdness). Fixed a typo in on_use, too.

So whoever got upset by the Lua errors showing up instead of the inventory can now try again. Tested & verified - no more being locked out of your inventory.

Re: The Veins of the Earth

Posted: Sun Dec 08, 2013 8:55 am
by loimprevisto
Love the game, but I ran into some more problems.

The game became unplayable after casting inflict light wounds. The projectile hit a goblin then just stayed on the map and popped up LUA errors every turn.

Do the cleric domains have any effect right now, aside from blood vengeance? I didn't notice any bonus skills/feats or spell selections...

Re: The Veins of the Earth

Posted: Sun Dec 08, 2013 11:27 am
by Zireael
loimprevisto wrote:Love the game, but I ran into some more problems.

The game became unplayable after casting inflict light wounds. The projectile hit a goblin then just stayed on the map and popped up LUA errors every turn.

Do the cleric domains have any effect right now, aside from blood vengeance? I didn't notice any bonus skills/feats or spell selections...
I could swear I already fixed the inflict light wounds problem. As for cleric domains, not yet, they were a last-minute addition.

Re: The Veins of the Earth

Posted: Mon Dec 09, 2013 4:35 am
by Castler
Zireael wrote:As for cleric domains, not yet, they were a last-minute addition.
I thought they had been in the game for a few months?

Re: The Veins of the Earth

Posted: Tue Dec 10, 2013 7:52 pm
by Zireael
Castler wrote:
Zireael wrote:As for cleric domains, not yet, they were a last-minute addition.
I thought they had been in the game for a few months?
Some of them were, but I fleshed out the list some more.

Re: The Veins of the Earth

Posted: Thu Dec 12, 2013 10:36 am
by Zireael
A new hotfix is out!

* Fixed the inflict X wounds bug.
* Intuition check to identify an item in your inventory is now made every X rounds automatically, with the X depending on your class.

Grab it from te4.org

Re: The Veins of the Earth

Posted: Thu Dec 19, 2013 8:02 am
by Zireael
Updated to work with 1.1.0.

No features added, sorry - university took most of my free time away. I might tinker some over Christmas hols, though.

Re: The Veins of the Earth

Posted: Sun Dec 22, 2013 8:38 am
by Graziel

Code: Select all

Loading tile	tiles/npc/dwarf_fighter.png
Lua Error: data/talents/feats/feats.lua:311: attempt to perform arithmetic on field 'max_life' (a table value)
	At [C]:-1 __mul
	At data/talents/feats/feats.lua:311 on_learn
	At /engine/interface/ActorTalents.lua:358 learnTalent
	At /engine/resolvers.lua:90 
	At /engine/Entity.lua:563 resolve
	At /engine/Zone.lua:452 finishEntity
	At /engine/Zone.lua:393 makeEntity
	At /engine/generator/actor/Random.lua:101 generateOne
	At /engine/generator/actor/Random.lua:118 regenFrom
	At /engine/generator/actor/Random.lua:47 generate
	At /engine/Zone.lua:889 newLevel
	At /engine/Zone.lua:801 getLevel
	At /mod/class/Game.lua:240 changeLevel
	At /mod/dialogs/PointBuy.lua:91 at_end
	At /engine/Birther.lua:271 next
	At /engine/Birther.lua:113 fct
	At /engine/ui/ListColumns.lua:462 onUse
	At /engine/ui/ListColumns.lua:134 fct
	At /engine/Mouse.lua:52 receiveMouse
	At /engine/Mouse.lua:90 delegate
	At /engine/ui/Dialog.lua:533 mouseEvent
	At /engine/ui/Dialog.lua:312 fct
	At /engine/Mouse.lua:52 
[LOG]	#GOLD#Today is the 1st Hammer of 1371st DR. 
The time is 11:01.
got this while starting new Drow Warlock using Point Buy - which still has quite amount of points ; )

also:
i met 'unknown actor',
'summon familar I' doesnt have tiles - at least badger
in birth 'chaotic good' has same description as 'chaotic neutral'

i used te4.org version from 19.12

Re: The Veins of the Earth

Posted: Sun Dec 22, 2013 5:57 pm
by Zireael
Thanks for the report. Sounds like some NPCs are bugged.

Alas, I will be busy until 26th.

Re: The Veins of the Earth

Posted: Thu Dec 26, 2013 8:18 pm
by Zireael
Eep! Just saw that Veins of the Earth are on the list for the Roguelike of the year.

http://roguelikedeveloper.blogspot.fr/2 ... reams.html

No votes so far. Even a single one would make me happy!