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Re: Multi-Class Challenge
Posted: Wed Mar 02, 2016 9:15 pm
by ghostbuster
I tried a multiclass in the Orc campaign. The bosses are correctly buffed, but the NPCs are not turned to uniques...
Makes the campaign somehow stupidly easy.
Re: Multi-Class Challenge
Posted: Wed Mar 16, 2016 6:50 am
by Dracos
Tried this for the first time, continuing on nightmare. Ran into Tier 1 bosses moving at around level 38 before I hit level 9. GG... Gonna try again on normal but was definitely ending up with some weird ranging on the tier 1 dungeons ('level 4, level 4, level 22, level 4') which combined with them not dropping really any loot (nothing was counting as boss or rare, except the normal ones) meant I just ran onto the wrong side of the multipliers I guess.
Re: Multi-Class Challenge
Posted: Wed Mar 16, 2016 3:39 pm
by Dracos
A few more fiddles in and it seems like the real culprit is playing with the level settings at all. It causes the T1 area bosses to inflate massively and/or get some nasty effects, even on normal (20 melee retaliation on a T1 boss or suddenly going to level 30+). Without touching it at least the beginning stays normalish long enough to have some responses for things.
Re: Multi-Class Challenge
Posted: Sat Mar 19, 2016 2:25 pm
by Dracos
I did not appreciate the intensity that was bosses everywhere. Heck even after doing 500 in the slime tunnels this was a step up. Neat, but past my tolerance for constant high intensity.
Re: Multi-Class Challenge
Posted: Sun Aug 21, 2016 9:05 pm
by Nagyhal
Ah, this could be so wonderful, with a little more finesse.
Playing Insane the normal way with mono-classes hardly interests me any more...
BUG REPORT:
Learning my new class reduces my max hitpoints.
As a Sawbutcher, if I'm level 1, I have 134 HP - but after multiclassing into Sun Paladin, I have no more than 110.
On the actual Sawbutcher I was levelling, I went from 330 odd HP at level 10 to... 110 HP. So this can be quite drastically game-ruining if you don't immediately multiclass at level 1.
Re: Multi-Class Challenge
Posted: Mon Aug 22, 2016 4:10 pm
by astralInferno
The second part is a known bug, iirc.
Re: Multi-Class Challenge
Posted: Tue Aug 23, 2016 4:52 am
by StarKeep
Updated: Version 1.2: Max Life/Scaling Fixes
---
Fixed a bug that would result in reduced maximum life values.
Lightened up on enemy level scaling for people who used alternative max level options, they'll no longer outscale you almost instantly.
I'm horrible at updating, I know. Sorry to anybody who still enjoys any of my addons.
Re: Multi-Class Challenge
Posted: Fri Sep 30, 2016 10:07 pm
by Hellcommander
Found an issue with multi-classing in anyway with the tinker classes, it will cause the tinker slots to disappear on the equipment no matter if its the main class or not.
Re: Multi-Class Challenge
Posted: Sat Oct 01, 2016 7:54 am
by jenx
I've been playing this madness roguelike. It is crazy. Paradox Mage and Arcane Blade. Got to level 30
Re: Multi-Class Challenge
Posted: Sun Oct 02, 2016 7:37 am
by Hellcommander
Well for the slot disappearing issue i think it only happens since demonologists can slot stuff too (though this is mostly cosmetic since you can still equip tinker stuff).
Re: Multi-Class Challenge
Posted: Tue Oct 04, 2016 6:16 pm
by gamer1024
Can't find adventurer in the second class pick, is this intended? Also, certain classes from other mods I have installed aren't popping up. I have Odyssey of the Summoner installed, and when starting as a beast, you can pick any class, but none of the beast classes show up in the menu, despite other class addons I have installed showing up.
Re: Multi-Class Challenge
Posted: Tue Oct 04, 2016 7:40 pm
by StarKeep
This addon only does the most simple of checks to see what classes are allowed or disallowed to be chosen. More complicated ones not showing up was partially intended; if its complicated enough to not be picked up by it, chances are its complicated enough that it'd break with inter-class mingling.
Re: Multi-Class Challenge
Posted: Wed Oct 05, 2016 3:03 pm
by astralInferno
It would be kinda crazy if you could pick adventurer, since then you'd have every category... disappointing, but a reasonable limitation. ;P
You won't be able to multiclass Odyssey classes unless you're an odyssey class, I think. Multiclass only lets you multiclass into classes you could have taken, iirc?
Re: Multi-Class Challenge
Posted: Wed Oct 05, 2016 3:22 pm
by St_ranger_er
It would be kinda crazy if you could pick adventurer...
Actually it is
http://te4.org/characters/112505/tome/8 ... c6eb15f6fa but only if you pick adventurer as start class and then add something else.
Re: Multi-Class Challenge
Posted: Thu Oct 06, 2016 4:59 pm
by astralInferno
Yeah, you can do that. It's not quite as strong as doing it the other way would be.