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Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Mar 27, 2018 6:06 pm
by dreast
Just to let you know, I converted the weekly adventurer 1.0.0 to a random adventurer mod (by doing a universal find and replace from "weekly" to "random") and uploaded it as such with credits to the original mod in the class description so that anyone looking for a fully random adventurer w/ mindslayer options based on your code can nab it. This way it can live side-by-side with the actual weekly challenge, which I hope to actually participate in. Thanks for your help!

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Mar 27, 2018 9:51 pm
by Kruzifixxion

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Mar 27, 2018 11:04 pm
by Cathbald
This week was pretty funny and just the right level of difficulty imo.

https://te4.org/characters/101797/tome/ ... 0b7a298b2f

Started using gestures, realised soon that expose weakness was less great when they were on, that hidden blades didn't trigger of them, and neither blade flurry. Continued with gestures anyway.
Ended the run as a solipsist, I had sleep form escort, sleep on dreaming eye, slumber on cloth of dreams, inner demons on shard of insanity, psychic lobotomy on aletta's diadem, dream walk and mind sear from escort.
I took meteoritic crash during DF 9, remembered pretty fast that the talents that work/don't work with it are so weird.

I was changing playstyle every other floors, sometimes just kiting at range 10 with sleep/mind sear, sometimes doing mid range rotation of agony/dark whispers/reproach, sometimes rushing in with rampaging gestures, so it never got boring.

I vote for more like this, even though it's not an option.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Sat Mar 31, 2018 3:03 am
by dreast
Master down!

https://te4.org/characters/102886/tome/ ... bc00142a85

(I don't know if NPC forgiveness is an allowed addon, but it had zero effect on play. I just forgot to turn it off.)

Very, very offensive tree selections for my first attempt. I almost went antimagic until I found an arcane stralite greatmaul of doom in the thieves' hideout. That pretty much carried me on through.

Fun fun fun! Add me to the spreadsheet if you like, or not. I'll just play along at home.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Sat Mar 31, 2018 10:18 pm
by nsrr
Tried several times to get a run going on Insane, for some crazy reason. Didn't go very well. I gave it up and switched down to Normal for the sake of getting a win before the end of the weekend. This little adventurer bumped and ground his way to the bottom of Dredfell as quick as halflingly possible. The talent load out this week definitely presented a challenge, but was not very exciting, imo.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Sun Apr 01, 2018 12:57 am
by pizdabol
Nothing is very exciting on Normal, imo. Nightmare for Normal! Make Eyal great again!

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Apr 02, 2018 1:50 pm
by Micbran
dreast wrote:Just to let you know, I converted the weekly adventurer 1.0.0 to a random adventurer mod (by doing a universal find and replace from "weekly" to "random") and uploaded it as such with credits to the original mod in the class description so that anyone looking for a fully random adventurer w/ mindslayer options based on your code can nab it. This way it can live side-by-side with the actual weekly challenge, which I hope to actually participate in. Thanks for your help!
You're welcome!
Cathbald wrote:I vote for more like this, even though it's not an option.
Yeah... I really should have put a "keep it as is" option.
pizdabol wrote:Nothing is very exciting on Normal, imo. Nightmare for Normal! Make Eyal great again!
Agreed. Remember if you find the challenge too easy or whatever, feel free to step up a difficulty level!

Anyways, new week coming up. We have a new seed: micbranned
Corruption / Rot
Cunning / Survival
Psionic / Discharge
Psionic / Dream Forge
Psionic / Feedback
Spell / Staff combat
Technique / Combat training
Technique / Agile Combatant
Wild-gift / Cold drake aspect
Wild-gift / Earthen power
Wild-gift / Eyal's fury
Wild-gift / Fungus
Wild-gift / Higher draconic abilities
Wild-gift / Mindstar mastery
Wild-gift / Moss
Wild-gift / Ooze
Wild-gift / Storm drake aspect
Wild-gift / Blizzard
Wild-gift / Cyclone
with these trees. OP and spreadsheet have been adjusted accordingly.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Apr 02, 2018 6:44 pm
by Nevuk
Are staff-combat and mindstar mastery "free" categories since anyone can buy them anyways? Just wondering, since they've been in every week so far.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Apr 02, 2018 9:22 pm
by minmay
Yes, same with combat training.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Apr 02, 2018 11:02 pm
by Kruzifixxion

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Apr 03, 2018 12:00 am
by dreast
Here's a fun fact: Vortex isn't range capped. So two category points in Wild Gift/Cyclone and five points in Vortex gives you a 10-range monstrosity.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Apr 03, 2018 1:20 am
by pizdabol
That's weird, I seem to get Fire Drake Aspect, Technique/Supercell, Conditioning and Harmony instead of Blizzard, Agile Combatant, Cold Drake Aspect and Fungus :shock:

PS. Never mind, hadn't updated :doh:

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Apr 03, 2018 2:37 am
by Micbran
pizdabol wrote:That's weird, I seem to get Fire Drake Aspect, Technique/Supercell, Conditioning and Harmony instead of Blizzard, Agile Combatant, Cold Drake Aspect and Fungus :shock:

PS. Never mind, hadn't updated :doh:
Cathbald also had that issue :P


Anyways, I've decided to replace the poll option with a new, fancy google form! Please respond to it after you've finished this week's challenge (or don't)!

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Apr 03, 2018 7:41 pm
by EnergizedBlast
https://te4.org/characters/209856/tome/ ... 29198e7a23

I absolutely loved this one. Where the last one had little in the way of sustainability (at least for me), this week's felt stupid good. First attempt for this one, and I felt playing it from an anti-magic/resist style was definitely the way to go.

Now, to beat the game with this guy and prepare for insane difficulty for next week. :cry:

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Thu Apr 05, 2018 10:28 pm
by dreast
https://te4.org/characters/102886/tome/ ... 350e72256a

I would vote same difficulty or harder... and the mod skill trees were a bit unbalanced (esp. the ability to make the second Cyclone skill have a range of 10 for an extra category point).