So Archers are now a Rogue subtype, cool.SageAcrin wrote:It's easy to miss, also, since the title for the commit is different, but Archers now have 1.2 category rating locked versions of both Poisons and Traps, in addition to the new tree.
Archer Improvement Thread.
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				Doctornull
 - Sher'Tul Godslayer
 - Posts: 2402
 - Joined: Tue Jun 18, 2013 10:46 pm
 - Location: Ambush!
 
Re: Archer Improvement Thread.
Re: Archer Improvement Thread.
Can't wait to see the new archer rares!SageAcrin wrote:It's easy to miss, also, since the title for the commit is different, but Archers now have 1.2 category rating locked versions of both Poisons and Traps, in addition to the new tree.
Re: Archer Improvement Thread.
Speaking of which, could we get some code that removes the base damage bonus of the monster from ranged attacks?
It doesn't really make sense(Sure, I can buy that a Bone Giant has a natural offensive bonus, and even buy that it augments a twohander, but a bow is a lot more questionable. Not entirely unbelievable, but questionable.), and unless you're spoiled, it can catch you off guard badly. It's dangerous enough for melee rares, but Archer rares end up with some really silly ranged damage out of it, often entirely out of proportion to the place and time they're found.
Given that they're getting buffed, it'd be a good time to finally change that.
			
			
									
									
						It doesn't really make sense(Sure, I can buy that a Bone Giant has a natural offensive bonus, and even buy that it augments a twohander, but a bow is a lot more questionable. Not entirely unbelievable, but questionable.), and unless you're spoiled, it can catch you off guard badly. It's dangerous enough for melee rares, but Archer rares end up with some really silly ranged damage out of it, often entirely out of proportion to the place and time they're found.
Given that they're getting buffed, it'd be a good time to finally change that.
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				Doctornull
 - Sher'Tul Godslayer
 - Posts: 2402
 - Joined: Tue Jun 18, 2013 10:46 pm
 - Location: Ambush!
 
Re: Archer Improvement Thread.
Ooooooo.SageAcrin wrote:unless you're spoiled, it can catch you off guard badly. It's dangerous enough for melee rares, but Archer rares end up with some really silly ranged damage out of it, often entirely out of proportion to the place and time they're found.
That does explain how that one Red Drake Archer was kicking my ass all over the Daikara.
Re: Archer Improvement Thread.
It does make sense, but apparently it's not accurate, after getting info on exactly how to test from DarkGod.
I'm not sure what's going on(if anything? But I've certainly noticed out of place figures...), but it's not that.
Wish I could figure it out...oh well.
			
			
									
									
						I'm not sure what's going on(if anything? But I've certainly noticed out of place figures...), but it's not that.
Wish I could figure it out...oh well.
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				Mewtarthio
 - Uruivellas
 - Posts: 717
 - Joined: Mon Jul 16, 2012 6:03 pm
 
Re: Archer Improvement Thread.
...So, any idea when 1.05 will finally come out?SageAcrin wrote:It's easy to miss, also, since the title for the commit is different, but Archers now have 1.2 category rating locked versions of both Poisons and Traps, in addition to the new tree.