Page 3 of 7

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Wed Mar 21, 2018 6:19 am
by HousePet
Go on, add Herbalism. :P

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Wed Mar 21, 2018 5:38 pm
by Lokean
Wait, can I still go back and finish the first challenge? I assumed I was out of time...

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Sat Mar 24, 2018 4:00 pm
by Lokean
I have an odd bug, that Cath wants me to post here just in case. I've just gone antimagic on this week's adventurer (evenonacloudyday), then popped into Myssil's office for directions to High Peak.

Myssil is missing!

I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Sat Mar 24, 2018 4:41 pm
by Kruzifixxion
Lokean wrote:I have an odd bug, that Cath wants me to post here just in case. I've just gone antimagic on this week's adventurer (evenonacloudyday), then popped into Myssil's office for directions to High Peak.

Myssil is missing!

I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...
did you savescum during the antimagic event or deleted the town to scum the shop

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Sat Mar 24, 2018 4:45 pm
by Lokean
I deleted the zone data in an attempt to re-generate the zone and restore Myssil, but no success there.

Well, despite the lack of fungus: one dead vampire

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Mar 26, 2018 11:01 am
by St_ranger_er
Is Faster Run/Rest/Explore allowed on Randventurer Weekly Challenge?

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Mar 26, 2018 11:02 am
by Cathbald
Yes, no problem.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Mar 26, 2018 2:31 pm
by Micbran
HousePet wrote:Go on, add Herbalism. :P
only if you give permission in this thread and offer it up as a tree. http://forums.te4.org/viewtopic.php?f=50&t=48716
Lokean wrote:Wait, can I still go back and finish the first challenge? I assumed I was out of time...
it wasn't late enough that I had an issue with it
Lokean wrote:I have an odd bug, that Cath wants me to post here just in case. I've just gone antimagic on this week's adventurer (evenonacloudyday), then popped into Myssil's office for directions to High Peak.

Myssil is missing!

I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...
sounds more like a generation bug than anything, Weekly Adventurer doesn't touch Zigur generation AFAIK, but if it happens again next week... I'll look into it.
St_ranger_er wrote:Is Faster Run/Rest/Explore allowed on Randventurer Weekly Challenge?
no problems here, it doesn't really do anything game changing

Anyways, with that out of the way, next week's challenge is here! The seed is: orangeismybff
Steam still isn't letting me upload so you have to grab the latest version from te4.org.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Mar 26, 2018 7:33 pm
by Lokean
Can we get a list of expected categories, just to be sure?

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Mar 26, 2018 8:21 pm
by Micbran
Yeah, I've been meaning to post that.

Here you go:
This adventurer will have the following talent categories:
Cunning / Artifice
Cunning / Lethality
Cunning / Poisons
Cunning / Scoundrel
Cunning / Shadow magic
Cunning / Stealth
Cunning / Survival
Cunning / Trapping
Cursed / Dark sustenance
Cursed / Darkness
Cursed / Fears
Cursed / Gestures
Cursed / Gloom
Cursed / Punishments
Cursed / Rampage
Cursed / Strife
Spell / Staff combat
Technique / Combat training
Wild-gift / Mindstar mastery

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Mar 26, 2018 11:33 pm
by dreast
Until this morning I was having great fun using this addon as a "random class" generator, based on important names and numbers in my life. This morning it seems that mindslayer trees were disabled.

Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Mon Mar 26, 2018 11:56 pm
by Micbran
dreast wrote:Until this morning I was having great fun using this addon as a "random class" generator, based on important names and numbers in my life. This morning it seems that mindslayer trees were disabled.

Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.
Version 1.0.0 has no addon trees, but it does have mindslayer trees enabled. Simply download 1.0.0 or crack open 1.0.2 and uncomment the mindslayer trees so they come up again in generation.

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Mar 27, 2018 12:00 am
by dreast
Micbran wrote:
dreast wrote:Until this morning I was having great fun using this addon as a "random class" generator, based on important names and numbers in my life. This morning it seems that mindslayer trees were disabled.

Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.
Version 1.0.0 has no addon trees, but it does have mindslayer trees enabled. Simply download 1.0.0 or crack open 1.0.2 and uncomment the mindslayer trees so they come up again in generation.
How do I download an older version of the addon?

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Mar 27, 2018 1:32 am
by Micbran
Just download version 1.0.0 from the addon page and put it into your game/addon folder.

https://te4.org/games/addons/tome/weekly-adventurer

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Posted: Tue Mar 27, 2018 3:38 pm
by St_ranger_er
My first try on randventurer weekly challenge : https://te4.org/characters/112505/tome/ ... 26d7c2dce8

I have to say that I wasted cat point on traps because I thought it was new rogue category with some utility kits. Turns out that new category available on that challenge at lvl 10. In other aspects it's pretty generic melee build without much active skills. Because of that I decided pick a Win(d)blade prodigy. It was pretty handy in dreadfell due to range and disarm. Also, I've got Titanic shield in Last Hope store, so it covered my armour hardiness, and synergizes well with Repel.

Here's the full run with mild manual drowning (1 unique, 1 rare), using mindblast torque, then swith to wand of elements for early game. Unfortunately, I doesn't get gloves of dispersion on that run, so I cannot abuse them unlike totem of cure ailments, for example (which still not enough to save me in Ruined dungeon). Other than that, you can see other well known tactics, like: gearswap to meet requirements for prodigies, digging(no mindstar of sand, so kinda ethical), precast movement infusion, using track, and the most broken one - inspect creature. Thanks for last one, I managed to finish this run, and successfully avoided this guy https://imgur.com/a/UkS2K
The master fight was easier then Borfast one.
All in all it was pretty challenging run.