Re: 1.5 Brawler Guide
Posted: Wed Apr 25, 2018 8:10 am
As crazy as skipping Perfect Strikes and Blinding Speed is (and it REALLY is), i must say that generic point distribution hurts me even more.
Re : bloodcaller. Healing 30% of the time for 15% of your damage is not "trickle heal". Let's say you deal 1k per action (not that great actually, you should do more late game). You should have at least 200% heal mod. So every 3rd action in average you'll heal 300. Now since you have bonus speed and slow your enemies, every 3rd of your action is 2 actions for your enemy MAX. It's more like 1-1.5 (just comparing your GS during blinding speed to enemy GS during grapple, you get more than 2 actions for 1 of them if they start at 100% GS. And that's before taking into account other speed boost you have, like gloves being 125% AS). So in this example, you heal 300 for every enemy action, more or less. Explain to me how that's "trickle" ?
Re : axe kick. Axe kick = enemy do nothing. Enemy do nothing for 4 turns > enemy do nothing for 3 turns. Based on your own "ranking", axe kick is awesome because it' unique to playstyle (rank 1) and lots of bang (rank 3). You do get that enemy doing nothing = awesome, right?
Why did you not max STR? Why did you go 4/5 daunting presence? Why did you leave mobility at 2/1/2/3? Oh my god why is LAT 5/5?
Re : bloodcaller. Healing 30% of the time for 15% of your damage is not "trickle heal". Let's say you deal 1k per action (not that great actually, you should do more late game). You should have at least 200% heal mod. So every 3rd action in average you'll heal 300. Now since you have bonus speed and slow your enemies, every 3rd of your action is 2 actions for your enemy MAX. It's more like 1-1.5 (just comparing your GS during blinding speed to enemy GS during grapple, you get more than 2 actions for 1 of them if they start at 100% GS. And that's before taking into account other speed boost you have, like gloves being 125% AS). So in this example, you heal 300 for every enemy action, more or less. Explain to me how that's "trickle" ?
Re : axe kick. Axe kick = enemy do nothing. Enemy do nothing for 4 turns > enemy do nothing for 3 turns. Based on your own "ranking", axe kick is awesome because it' unique to playstyle (rank 1) and lots of bang (rank 3). You do get that enemy doing nothing = awesome, right?
Why did you not max STR? Why did you go 4/5 daunting presence? Why did you leave mobility at 2/1/2/3? Oh my god why is LAT 5/5?