Beta 3 is now out!
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CHANGELOG:
* typo fixes
* bugfix for magic items not showing up
* new spells: bardic cure light wounds; heal x wounds (heals a percentage of total hp); cure moderate/serious/critical wounds
* new icons for hotbar
* resting takes 8 hours if complete, less if interrupted; monsters respawn upon rest
* Light Sleeper feat implemented
* skills screen sorted alphabetically
* weapon focus, improved critical, favored enemy implemented
* no more magic items at game start
* Exotic Weapon Proficiency needed to wield exotic weapons
* weapon proficiencies implemented
* double weapons working as intended
Alas, not all features originally planned for beta 3 made it in. The worst offenders are traps and point buy - I've spent days wrangling them and still can't make them work as intended. They "almost" work - but almost isn't enough when traps don't load and point buy doesn't increase stats
Jeoshua wrote:What are you planning for uses of the various skills?
For clerics, are you planning on having various deities? If so what world are you going for? So far, it seems derived from FR, what given the Drow and the Underdark.
Any thought as to Prestige Classes?
Any skills now in have their (planned) uses mentioned in the descriptions. As for any others, such as Use Rope, their implementation will depend on if I manage to make them useful.
Deities are being brainstormed.
I am not going for any particular world, as all plot and names is not considered OGC, therefore I cannot use it. I have come across some OGC deities, however, and I might use them.
Prestige classes will be progressively added in. I've spent last 2 days wrangling some other stuff (see above).