Re: Porting ToME2 to the T4 engine
Posted: Wed Mar 09, 2016 6:30 am
An important bug to fix: when you have a full inventory and you Take off an item from one of your active slots, you lose the item rather than drop it (I found a torch in the dungeon and lost it because I took it off when I had a full inventory, so I think it would apply to any active item you stop using when you main inventory is full). You might want to produce a dialog and say "You don't have room in your inventory if you take off <item>, do you want to drop it instead? The negative answer would allow you to exit without dropping or losing the item. Or alternatively, you could disable the "Take off" option from all active items as long as the inventory is full. But I think the first option would be more clear and intuitive.
At no time when you have a full inventory should you be allowed to "Take off" an active item, because it removes it from the active slot, tries to put in main inventory, then it is lost because no room can be found in the main inventory. It would be good if the game always checks for room in the inventory (or disables "Take off" option for all active items when inventory is full) before starting the process of Taking off an active item, so you don't waste a game turn (even if there was new code to catch a "not enough room for taking off item" case, it still might normally cost a turn) which can be very crucial at certain times.
Thanks for all your work! Remember, I haven't played TOME2 (or Angband, btw, though I have played NetHack) before in any form, so I am not aware of all the intricacies and possibilities of it. It took me a while before I realised you could rest to regain your points, which is why I save-scummed a fair amount at the start (and I might do some more so I can get further in the game without the risk of dying). I had a look on the key bindings page and found a number of commands that I hadn't used.
What are the frequency of secret doors etc., and how long does it take to find them when searching?
Is the map generator work for this module or for something else?
Also, is the latest SVN version available somewhere? I'd love it if you could update the "http://te4.org/games" page with the latest version, or give me another place to download it. Note I am currently using the Windows 1.4.5 TOME download t-engine with music, and I choose TOME Classic from the available games.
I'd also like to thank you very much for temporarily shelving your map generator work to work on the port. I like the idea of a Angband/Nethack type game based on the LOTR universe. I wasn't playing TOME when TOME2 was being developed.
Apart from the light wands/staffs etc., are there any core (as in, necessary for at least some classes) scrolls, potions or wands/staffs etc. that are not implemented?
How do you get new skills and spells? Do they show up on the skills page when you can use them, and you just need to put them on the skills bar?
At no time when you have a full inventory should you be allowed to "Take off" an active item, because it removes it from the active slot, tries to put in main inventory, then it is lost because no room can be found in the main inventory. It would be good if the game always checks for room in the inventory (or disables "Take off" option for all active items when inventory is full) before starting the process of Taking off an active item, so you don't waste a game turn (even if there was new code to catch a "not enough room for taking off item" case, it still might normally cost a turn) which can be very crucial at certain times.
Thanks for all your work! Remember, I haven't played TOME2 (or Angband, btw, though I have played NetHack) before in any form, so I am not aware of all the intricacies and possibilities of it. It took me a while before I realised you could rest to regain your points, which is why I save-scummed a fair amount at the start (and I might do some more so I can get further in the game without the risk of dying). I had a look on the key bindings page and found a number of commands that I hadn't used.
What are the frequency of secret doors etc., and how long does it take to find them when searching?
Is the map generator work for this module or for something else?
Also, is the latest SVN version available somewhere? I'd love it if you could update the "http://te4.org/games" page with the latest version, or give me another place to download it. Note I am currently using the Windows 1.4.5 TOME download t-engine with music, and I choose TOME Classic from the available games.
I'd also like to thank you very much for temporarily shelving your map generator work to work on the port. I like the idea of a Angband/Nethack type game based on the LOTR universe. I wasn't playing TOME when TOME2 was being developed.
Apart from the light wands/staffs etc., are there any core (as in, necessary for at least some classes) scrolls, potions or wands/staffs etc. that are not implemented?
How do you get new skills and spells? Do they show up on the skills page when you can use them, and you just need to put them on the skills bar?