Re: Porting ToME2 to the T4 engine
Posted: Wed Jan 27, 2016 2:36 am
Well, in that case [and since DarkGod has already bumped the engine version out from under my last release...
]:
Release 0.2.1 "Wizard Needs Food Badly"
New in this release:

Release 0.2.1 "Wizard Needs Food Badly"
New in this release:
- Implemented food. This includes coverage of the various side effects of eating various things (I think), the various effects of being gorged/weak/starving/fainting, consuming food more rapidly on the worldmap (I think...) and dropping out of the worldmap when weak. I've also included an optional alternate food display in the stats list that shows the exact numerical value of your food state, so you can see exactly how close you are to hungry.
- Related to the preceding, we now prevent the player from going up to the world map if they're hungry or have the Cut or Poison effect. Vampires in daylight and worldmap ambushes will come later.
- And yes, the new hotness you were promised:
As mentioned above, currently the hotkey icon size can be user-adjusted but the size and position of the toolbar itself cannot. And to make the toolbar work with thaumaturgy spell hotkeys, I've done some quite clever fiddling (if I do say so myself
) and added an extensible infrastructure to allow downstream code to define its own hotkey types. You can look at the T2 module's hotkey type definitions to get an idea of how this works.
- Since the icons we're using in the toolbar come from Game-icons.net under the Creative Commons CC-BY-3.0 license, we need a Credits dialog to credit the icon creators. It lives on the "Credits" entry (hence the name) of the main game menu on <Esc>. The credits list includes everyone I can think of off the top of my head that should be there, but I don't doubt I've missed people; if you think you should be listed, let me know and you will be!