Crim, The Red Thunder wrote:
Wasn't there some dungeon guide parchment that listed dungeons and threat levels for them?
(notably the 'depth' they equated to)
[sound F/X: source diving] There's a page in the in-game help menu with that information, in the 'Spoilers' subsection; no in-game parchment.
Crim, The Red Thunder wrote:And I woudn't be amiss with adding some guidance. Guiding to BD, OF, Mordor wouldn't hurt as a baseline, though doing Mordor right after OF is often a risky proposition.
*blink* Do... you mean Mirkwood instead of Old Forest? Because yeah, jumping nine levels of dungeon depth between the bottom of Old Forest and the top of Mordor would be pretty risky.
Assuming you do mean Mirkwood, yeah, I almost always do at least one of Moria and Land of Mountans before Mordor.
Crim, The Red Thunder wrote:One way to enforce 'completion' would be to set random qeusts from 0-98 to 3-98, and do a forced one at the bottom of each. Of course, this'd screw up mods that do special things at the bottom of BD like Theme.
Hmm. Tricky. At the risk of asking, how tacky would it be to actually add boss monsters to the mainline dungeons?
Crim, The Red Thunder wrote:Side quests are just that, side. And not so much quest as a way to get something more in the exp and loot departments then just farming the same level endlessly.
True, but as you say, some of the side dungeons are quite usefully done between some of the mainline dungeons. I'm just thinking ahead to trying to facilitate the player exploring those options.
Crim, The Red Thunder wrote:and complete and TOTAL lack of illusory castle, EVER because it's stupidly suicidal and offers a bad reward. (Well, maybe slightly better for AM, but still bad.)
Heh.

My
Archer actually caught a Thunderlord down to the bottom of Illusory Castle to pick up the Helm of Knowledge to cover his identifying needs. But yeah, actually walking it? Not happening.
Crim, The Red Thunder wrote:I'm pretty sure you get threat value messages on dungeon entrance (floor entrance, actually), unless zizzo doesn't have that coded in. That's a loose thing to go by.
Level feelings are implemented, but I'm not sure how useful they are as a danger guide:
- They reflect both dangerous monsters and valuable treasure on the level, so there's noise in the signal from the start.
- "You have a superb feeling about this level" isn't particularly going to dissuade a player that doesn't know what it means.
- They don't scale with player level, so even a level-50 player wandering around in lower Moria, for instance, would still get a string of "superb" levels.
Crim, The Red Thunder wrote:Also, a thought on persistence and preserve mode arises re: long standing mount doom bug, where you could end up with no generating sauron or ring because shenanigans. What can be done to best address this?
You mean Sauron being generated on Mount Doom and thereby marked as having already been created, so that he never shows up on Ang99? Hmm,
in extremis, we could have some sort of leave-level hook on MDm99 to remove Sauron if he's present. Although there's always the 'force_unique' parameter of Zone:makeEntityByName()...
Crim, The Red Thunder wrote:(Also, bonus achievement. Sacrifice the ring on mount doom without ever entering angband first. 'Just like Frodo' (or something like that). Nonsense diving into the greatest evil just to go across the world again. Not quite 'never look back and there again' but it's something for challenge-gamers.)
Challenge? Isn't that pretty much SOP if you can get one of the alternate Ring-droppers to cough up? That's what I've always done, at least. But sure, I think I can make an achievement like that work.
darkgod wrote:Take a look at mod.class.interface.PlayerDumpJSON in ToME (and how it's used in mod.class.Game)
This is responsible for making a JSON dump that can be uploaded

[sound F/X: source diving] So it looks like it basically involves calling player:getUUID() during character creation, calling :saveUUID() in a couple places like :saveGame() and character death, and overriding :dumpToJSON() to build a JSON-flavored data structure representing the character sheet. Is there a guide on the wiki or somewhere for how the JSON data needs to be arranged?