Betatest 1.3 ! We need moar souls !

Everything about ToME 4.x.x. No spoilers, please

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HousePet
Perspiring Physicist
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Re: Betatest 1.3 ! We need moar souls !

#196 Post by HousePet »

That is deliberate.
DarkGod made the particles not get dragged around all the time.
My feedback meter decays into coding. Give me feedback and I make mods.

Parcae2
Uruivellas
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Re: Betatest 1.3 ! We need moar souls !

#197 Post by Parcae2 »

Could I petition for a quick nerf on Matter Weaving? Mex rates the class as Tier S (broken) and I'm inclined to agree with him. 58% at max level might not seem imbalanced, but heroism infusions and other -life items make it much better in practice. I would suggest a flat 80%.

darkgod
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Re: Betatest 1.3 ! We need moar souls !

#198 Post by darkgod »

ANd woops, wrong b3build sorry.

So .. b4 is there: http://te4.org/beta-test :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Gandolfo
Low Yeek
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Joined: Tue Feb 17, 2015 1:26 am

Re: Betatest 1.3 ! We need moar souls !

#199 Post by Gandolfo »

Playing Skelly TW in 1.3 and I got the Caldera adventure despite not triggering the dream counters.

I used the altar to get the dreams anyway and discovered after succeeding both as mouse and lost man that there was no unlock for the solipsist class.

The Selfish Gene
Cornac
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Joined: Sat Jan 31, 2015 6:34 am

Re: Betatest 1.3 ! We need moar souls !

#200 Post by The Selfish Gene »

Corrupted Strength in Corruption/Reaving Combat is listed as having an 8 Vim cost. The passive however does not cost any Vim when it procs (I don't think it's intended to cost vim, that would be a big reaver nerf). Is it possible to simply remove the Vim cost if it doesn't do anything? I want to take it on my adventurer, but I'm getting annoyed by all the resource bars.

Pretty please? =)

Sheila
Magical Girl
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Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3 ! We need moar souls !

#201 Post by Sheila »

Is it just me or does spacetime tuning work weird with air bubbles now?
Like I tend to rest on top of bubbles to make the most out of my rest underwater when I don't have underwater breathing equipment,
and it usually does fine but now it seems to keep me there for 30-50 turns, so for a while even after the bubbles have run out, and you end up with even less oxygen than before.
I suspect it has something to do with spacetime tuning, unless some change was made to underwater resting.
Edit: Even away from bubbles I seem to sit around until I'm down to like half oxygen, is this intended? :P
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Sheila
Magical Girl
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Re: Betatest 1.3 ! We need moar souls !

#202 Post by Sheila »

doublepost cause doublepost!
trying to talk to melinda's dad in LH returns this LUA error:
Image
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

0player
Uruivellas
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Joined: Fri May 24, 2013 4:27 pm

Re: Betatest 1.3 ! We need moar souls !

#203 Post by 0player »

Sheila, I'll look into underwater resting, thank you. I tried to make it so that rest would wait for air; but apparently it breaks things sometimes.
As for the chat, looks like a missing chat id. Does that appear immediately on the trial to chat or is there some sequence of answers? What's your Melinda quest status?

edge2054
Retired Ninja
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Re: Betatest 1.3 ! We need moar souls !

#204 Post by edge2054 »

Parcae2 wrote:Could I petition for a quick nerf on Matter Weaving? Mex rates the class as Tier S (broken) and I'm inclined to agree with him. 58% at max level might not seem imbalanced, but heroism infusions and other -life items make it much better in practice. I would suggest a flat 80%.
I talked to mex a bit about this. I can't see lowering the value. At 58% it's already only marginally useful for people who play on normal. It could be changed to armor or something else. Anyway we can talk about it more in the chrono development thread if you want.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3 ! We need moar souls !

#205 Post by Sheila »

0player wrote:Sheila, I'll look into underwater resting, thank you. I tried to make it so that rest would wait for air; but apparently it breaks things sometimes.
As for the chat, looks like a missing chat id. Does that appear immediately on the trial to chat or is there some sequence of answers? What's your Melinda quest status?
Not sure if you caught it earlier but I'll put it here just in case, it was at lv 10 so the status would be nothing, it's just the old man being sad when answering the door.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

malboro_urchin
Archmage
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Re: Betatest 1.3 ! We need moar souls !

#206 Post by malboro_urchin »

I'm playing a wyrmic on b4, and when I use z to rest+autoexplore, my char doesn't always wait till all his ability cooldowns (I'm looking at you, Bellowing Roar) are reset before beginning to explore.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

The Selfish Gene
Cornac
Posts: 37
Joined: Sat Jan 31, 2015 6:34 am

Re: Betatest 1.3 ! We need moar souls !

#207 Post by The Selfish Gene »

The Selfish Gene wrote:Corrupted Strength in Corruption/Reaving Combat is listed as having an 8 Vim cost. The passive however does not cost any Vim when it procs (I don't think it's intended to cost vim, that would be a big reaver nerf). Is it possible to simply remove the Vim cost if it doesn't do anything? I want to take it on my adventurer, but I'm getting annoyed by all the resource bars.

Pretty please? =)
Bump, and also I think Ogres currently get +1 dex not -1 dex.

Stuntofthelitter
Spiderkin
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Re: Betatest 1.3 ! We need moar souls !

#208 Post by Stuntofthelitter »

Good catch. Yeah, Ogres get +1 dex while birth description lists -1.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

edge2054
Retired Ninja
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Re: Betatest 1.3 ! We need moar souls !

#209 Post by edge2054 »

I equipped Tihkal's Maul one-handed with my ogre and it wasn't displayed on the player doll.

Stuntofthelitter
Spiderkin
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Re: Betatest 1.3 ! We need moar souls !

#210 Post by Stuntofthelitter »

Can confirm - another two hander (used The Black Maul to test) shows up but Tirakai's does not.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

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