Re: Porting ToME2 to the T4 engine
Posted: Mon Jul 20, 2015 9:44 pm
In all honesty? I'd really like to see a '50 skill in X' achievement for each skill, to encourage build diversity, and players to try the less-used skills (Axemastery? Runecrafting? Stealing?), but that's more abut encouranging new playstyles, rather then rechurning the same rohanknight swordmasters over and over.
The void is obviously deserving of several achievements in it's own right (and of course, winning should have 2, depending on how you beat morgoth (with/without ring) rather then just the 1 (for winning while destroying the ring) and maybe some 'conduct' achievements. Win without using genocide/mass genocide, for instance.
A lot of your current ones are also very late-game oriented. Some early-midgame achievements might be useful.
Maybe for clearing special levels? (Orctown, Graveyard, Special orc caves level (forget what it's called), etc.) Throw in one for finding the lost town on the other side of Moria. (Though one for it's house quest might be unnecessarily cruel)
I'd like to see a 'rescue A relic for your god' achievement as well, for doing 1 of any god quest, not just for doing all of them. (And possibly hide the description for doing all of any specific god)
Some total damage/total kills (either/or, character/global) cheevos wouldn't hurt as some filler.
Hmmmmm.... I'm sure I'm overlooking some obvious things.
Will you be trying to wean players into the game by locking some classes/races at start? Some things are obviously much harder to play effectively, though given skill overlap, I'm not sure it'd mean quite as much, offhand. Thoughts?
And will your game be addon-compatible, so things like Theme, T-plus, etc could be reinstituted? (obviously if someone could be bothered to recreate them) Or new mods created?
Oh, and will you include C/Z monsters? (and options for them?) or stick to the pure Tome creations? Some of those C/Z monsters are worthy of achievements in there own right. Shudde M'elle still brings horrors to my mind.
The void is obviously deserving of several achievements in it's own right (and of course, winning should have 2, depending on how you beat morgoth (with/without ring) rather then just the 1 (for winning while destroying the ring) and maybe some 'conduct' achievements. Win without using genocide/mass genocide, for instance.
A lot of your current ones are also very late-game oriented. Some early-midgame achievements might be useful.
Maybe for clearing special levels? (Orctown, Graveyard, Special orc caves level (forget what it's called), etc.) Throw in one for finding the lost town on the other side of Moria. (Though one for it's house quest might be unnecessarily cruel)
I'd like to see a 'rescue A relic for your god' achievement as well, for doing 1 of any god quest, not just for doing all of them. (And possibly hide the description for doing all of any specific god)
Some total damage/total kills (either/or, character/global) cheevos wouldn't hurt as some filler.
Hmmmmm.... I'm sure I'm overlooking some obvious things.
Will you be trying to wean players into the game by locking some classes/races at start? Some things are obviously much harder to play effectively, though given skill overlap, I'm not sure it'd mean quite as much, offhand. Thoughts?
And will your game be addon-compatible, so things like Theme, T-plus, etc could be reinstituted? (obviously if someone could be bothered to recreate them) Or new mods created?
Oh, and will you include C/Z monsters? (and options for them?) or stick to the pure Tome creations? Some of those C/Z monsters are worthy of achievements in there own right. Shudde M'elle still brings horrors to my mind.