Love the mod but I've ran into a little bit of a bug.
The +crit chance from the clear skies skill sticks around after you've deactivated the sustain. If you toggle it on and off a couple of times you can easily end up with 100% crit chance for the rest of the game.
I thought I was just playing really well when I discovered it but nope.
I'm confused now because I saw your post and realised it was likely just a strange interaction with one of my other mods. Those 4 pictures were taken with nothing but the verdant pack and the official addons.
See, I tried a Cornac Druid, because I thought it'd be fun to unlock Antimagic at level 1. I know, I'm crazy that way. SO - here I am, all proud of myself, putting a point in Resolve, aaaannnnndddd....
All my spells greyed out.
That's right. ALL of them. I even high-tailed it to Derth and respec'd around. Poison Ivy. Tremors. Pure Spring. Prism-light. Zephyr. Control staff - anything but the Alter Weather and Songs sustains, which are defined as pure nature gifts.
EVERYTHING ELSE gets a nice "The spell fizzles" message and nothing else. Everything that is a spell, and as such is flat-out killed by a single point in Resolve. I'm never gonna make it to level 4 to check, but I doubt the trend will stop there.
Sooo - I'm guessing making the character unplayable is NOT why we've been given Antimagic as a locked tree, right ?
A small idea I came about thanks to me being mistaken: would it be possible to give Alchemist Cunning/Herbalism in Verdant, or would it overlap with Arcanum somehow?
Reason being that the tree is already in Verdant, and it's a nice little perk for those who don't necessarily want to have Arcanum in.
Last edited by Chronosplit on Mon Oct 19, 2015 5:41 am, edited 1 time in total.