Verdant Class Pack: v2.3

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Flython
Low Yeek
Posts: 7
Joined: Sun May 31, 2015 4:11 am

Re: Verdant Class Pack v1.3.0

#166 Post by Flython »

Love the mod but I've ran into a little bit of a bug.

The +crit chance from the clear skies skill sticks around after you've deactivated the sustain. If you toggle it on and off a couple of times you can easily end up with 100% crit chance for the rest of the game.

I thought I was just playing really well when I discovered it but nope. :)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.3.0

#167 Post by HousePet »

Oops. :oops:
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.3.0

#168 Post by HousePet »

I can't replicate that.
My feedback meter decays into coding. Give me feedback and I make mods.

Flython
Low Yeek
Posts: 7
Joined: Sun May 31, 2015 4:11 am

Re: Verdant Class Pack v1.3.0

#169 Post by Flython »

Here's some pictures showing the bug on my end.

http://i.imgur.com/hnXfFZR.jpg
http://i.imgur.com/nERZCWQ.jpg
http://i.imgur.com/jN7iL0T.jpg
http://i.imgur.com/AxwjLnc.jpg

I'm confused now because I saw your post and realised it was likely just a strange interaction with one of my other mods. Those 4 pictures were taken with nothing but the verdant pack and the official addons.

How strange.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.3.0

#170 Post by HousePet »

Any chance you are running an out of date version?
My feedback meter decays into coding. Give me feedback and I make mods.

netphenix
Higher
Posts: 49
Joined: Sun Dec 21, 2014 7:12 pm

Re: Verdant Class Pack v1.3.0

#171 Post by netphenix »

I ran into this LUA error with my Druid once I activated the Avatar power and tried poking critters in the face with my staff :

http://imgur.com/KV25cTI

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.3.0

#172 Post by HousePet »

More Oops. :oops:
My feedback meter decays into coding. Give me feedback and I make mods.

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: Verdant Class Pack v1.3.0

#173 Post by Chronosplit »

Quick question: Herbalism on the Druid tree and Herbalism in Arcanum's Alchemist have completely different icon arts. Is this a bug or intentional?

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.3.0

#174 Post by HousePet »

Bug.
My feedback meter decays into coding. Give me feedback and I make mods.

netphenix
Higher
Posts: 49
Joined: Sun Dec 21, 2014 7:12 pm

Re: Verdant Class Pack v1.3.0

#175 Post by netphenix »

Hmm... I know, it's gonna sound hilarious, but...

See, I tried a Cornac Druid, because I thought it'd be fun to unlock Antimagic at level 1. I know, I'm crazy that way. SO - here I am, all proud of myself, putting a point in Resolve, aaaannnnndddd....

All my spells greyed out.

That's right. ALL of them. I even high-tailed it to Derth and respec'd around. Poison Ivy. Tremors. Pure Spring. Prism-light. Zephyr. Control staff - anything but the Alter Weather and Songs sustains, which are defined as pure nature gifts.

EVERYTHING ELSE gets a nice "The spell fizzles" message and nothing else. Everything that is a spell, and as such is flat-out killed by a single point in Resolve. I'm never gonna make it to level 4 to check, but I doubt the trend will stop there.

Sooo - I'm guessing making the character unplayable is NOT why we've been given Antimagic as a locked tree, right ?

64legos
Thalore
Posts: 136
Joined: Wed Nov 14, 2012 2:24 am

Re: Verdant Class Pack v1.3.0

#176 Post by 64legos »

Having the Antimagic tree used to not affect your spells, but this has been changed in a recent version.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Verdant Class Pack v1.3.0

#177 Post by Radon26 »

last time i checked, it did nothing unless you actually put a point in it.
but when you did then yes, all talents become unusable.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.3.0

#178 Post by HousePet »

-_- Why didn't I know that was changed?
My feedback meter decays into coding. Give me feedback and I make mods.

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: Verdant Class Pack v1.3.0

#179 Post by Chronosplit »

A small idea I came about thanks to me being mistaken: would it be possible to give Alchemist Cunning/Herbalism in Verdant, or would it overlap with Arcanum somehow?

Reason being that the tree is already in Verdant, and it's a nice little perk for those who don't necessarily want to have Arcanum in.
Last edited by Chronosplit on Mon Oct 19, 2015 5:41 am, edited 1 time in total.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.3.0

#180 Post by HousePet »

Yeah I can do that.
My feedback meter decays into coding. Give me feedback and I make mods.

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