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Re: The unlockables

Posted: Sun Feb 01, 2015 9:53 am
by DeXoteric
I'm at 36/39, any idea what am I missing?

Code: Select all

tutorial_done = true
undead_ghoul = true
afflicted_doomed = true
undead = true
cosmetic_doomhorns = true
campaign_infinite_dungeon = true
psionic_mindslayer = true
campaign_arena = true
wilder_summoner = true
mage_tempest = true
race_doomelf = true
wilder_wyrmic = true
mage = true
chronomancer_temporal_warden = true
mage_geomancer = true
mage_cryomancer = true
afflicted = true
divine_anorithil = true
rogue_poisons = true
birth_zigur_sacrifice = true
chronomancer_paradox_mage = true
psionic_solipsist = true
psionic = true
wilder = true
rogue_skirmisher = true
divine_sun_paladin = true
mage_necromancer = true
difficulty_madness = true
corrupter_reaver = true
warrior_brawler = true
corrupter_demonologist = true
adventurer = true
cosmetic_race_human_redhead = true
construct_runic_golem = true
rogue_marauder = true
corrupter = true
corrupter_corruptor = true
yeek = true
cosmetic_race_dwarf_female_beard = true
afflicted_cursed = true
cosmetic_red_skin = true
divine = true
difficulty_insane = true
mage_pyromancer = true
wilder_oozemancer = true
construct = true
chronomancer = true
birth_transmo_chest = true
undead_skeleton = true
wilder_stone_warden = true

Re: The unlockables

Posted: Wed Mar 25, 2015 8:05 pm
by kirijin
these are missing:

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race_giant = true
race_ogre = true

Re: The unlockables

Posted: Fri Oct 16, 2015 9:52 pm
by tokariew
Little lost, I am, i have 35/39 unlocks, and now that other two are madness and insane? What the other two? Runic Golem, and possessed? or i missing something?
tutorial_done = true
undead_ghoul = true
cosmetic_class_alchemist_drolem = true
cosmetic_bikini = true
wilder_wyrmic = true
mage_pyromancer = true
campaign_infinite_dungeon = true
psionic_mindslayer = true
campaign_arena = true
wilder_summoner = true
psionic_solipsist = true
mage_geomancer = true
afflicted = true
mage = true
mage_tempest = true
divine_anorithil = true
cosmetic_red_skin = true
birth_zigur_sacrifice = true
chronomancer_paradox_mage = true
rogue_skirmisher = true
mage_cryomancer = true
wilder = true
chronomancer = true
divine_sun_paladin = true
race_doomelf = true
mage_necromancer = true
corrupter_reaver = true
birth_transmo_chest = true
corrupter_demonologist = true
undead = true
rogue_poisons = true
race_ogre = true
rogue_marauder = true
corrupter_corruptor = true
race_giant = true
yeek = true
cosmetic_race_dwarf_female_beard = true
cosmetic_race_human_redhead = true
afflicted_cursed = true
divine = true
psionic = true
afflicted_doomed = true
wilder_oozemancer = true
warrior_brawler = true
chronomancer_temporal_warden = true
cosmetic_doomhorns = true
undead_skeleton = true
adventurer = true
corrupter = true

Re: The unlockables

Posted: Fri Feb 26, 2016 8:26 pm
by Chronosplit
Is it too early to inquire about Embers of Rage unlockables? What would one need to add to enable everything?

Re: The unlockables

Posted: Fri Feb 26, 2016 9:49 pm
by chandl34
Chronosplit wrote:Is it too early to inquire about Embers of Rage unlockables? What would one need to add to enable everything?
You unlock class groups for Embers by completing the internment camp quest. Three times unlocks all of them.

Yetis are unlocked by doing the mind control yetis quest, which requires you to find the yeti mind control unique helmet.

Whitehoofs are unlocked by killing Nektosh.

Wyrmic undead dragon category unlock by killing Ureslak. (It's magic based btw, ugh.)

Can't remember what unlocked Tinkers and Tinker escorts for the vanilla campaign. Beating Sunwall maybe? I think Psyshots are unlocked when you get your first Tinker to level 10.

Re: The unlockables

Posted: Sat Feb 27, 2016 3:09 am
by 64legos
Psyshots are unlocked by giving those psionic ghost guys (can't remember exact name) some yeti flesh.

Re: The unlockables

Posted: Sat Feb 27, 2016 6:23 am
by IAmTheRad
If you don't want to use the unlock addon, and instead prefer the allow_build.profile method, I have 48/48. This is with Embers of Rage, of course

Code: Select all

race_yeti = true
tutorial_done = true
cosmetic_race_orc = true
undead_ghoul = true
tinker_psyshot = true
orcs_campaign_rogue = true
undead = true
mage_pyromancer = true
campaign_infinite_dungeon = true
rogue_skirmisher = true
campaign_arena = true
mage_tempest = true
wilder_summoner = true
wilder_wyrmic = true
adventurer = true
cosmetic_doomhorns = true
chronomancer_temporal_warden = true
mage_geomancer = true
mage_cryomancer = true
cosmetic_class_alchemist_drolem = true
difficulty_insane = true
mage = true
orcs_campaign_mage = true
cosmetic_bikini = true
afflicted = true
race_doomelf = true
orcs_campaign_all_classes = true
divine_anorithil = true
rogue_poisons = true
birth_zigur_sacrifice = true
chronomancer_paradox_mage = true
wilder_undead = true
cosmetic_race_human_redhead = true
wilder = true
orcs_tinker_eyal = true
divine_sun_paladin = true
mage_necromancer = true
difficulty_madness = true
corrupter_reaver = true
birth_transmo_chest = true
corrupter_demonologist = true
race_giant = true
corrupter = true
psionic_solipsist = true
rogue_marauder = true
corrupter_corruptor = true
race_ogre = true
yeek = true
cosmetic_race_dwarf_female_beard = true
afflicted_cursed = true
cosmetic_red_skin = true
divine = true
psionic = true
race_whitehooves = true
wilder_oozemancer = true
afflicted_doomed = true
chronomancer = true
warrior_brawler = true
undead_skeleton = true
psionic_mindslayer = true
wyrmic_undead = true

Re: The unlockables

Posted: Sat Feb 27, 2016 7:20 pm
by redarmyfraction
chandl34 wrote:
Chronosplit wrote:Is it too early to inquire about Embers of Rage unlockables? What would one need to add to enable everything?
You unlock class groups for Embers by completing the internment camp quest. Three times unlocks all of them.

Yetis are unlocked by doing the mind control yetis quest, which requires you to find the yeti mind control unique helmet.

Whitehoofs are unlocked by killing Nektosh.

Wyrmic undead dragon category unlock by killing Ureslak. (It's magic based btw, ugh.)

Can't remember what unlocked Tinkers and Tinker escorts for the vanilla campaign. Beating Sunwall maybe? I think Psyshots are unlocked when you get your first Tinker to level 10.
What's that quest with yeti mind control helmlet? So far i was able to find only 3 unique yetis and bring their remains to the collective mind in the ruins, but was only rewarded with talents/stats etc.

Re: The unlockables

Posted: Sat Feb 27, 2016 7:53 pm
by doubtofbuddha
Tinkerers are unlocked in the main campaign by beating Sunwall with 2 different tinkerer classes.

Re: The unlockables

Posted: Sun Feb 28, 2016 1:54 am
by chandl34
redarmyfraction wrote:What's that quest with yeti mind control helmlet? So far i was able to find only 3 unique yetis and bring their remains to the collective mind in the ruins, but was only rewarded with talents/stats etc.
There's a unique helmet that usually drops in the first couple dungeons that has to be used on 8 low health yetis. When you reach level 20, you can summon them. Don't think it can be recharged though. I've been doing the market before the yeti caves to increase my chances of finding it.

Re: The unlockables

Posted: Wed Mar 02, 2016 2:56 pm
by Erkinator
I know tinkers can be unlocked for the main campaign, but are the new races exclusive to the Embers campaign?

Re: The unlockables

Posted: Fri Mar 04, 2016 3:15 am
by Chronosplit
Erkinator wrote:I know tinkers can be unlocked for the main campaign, but are the new races exclusive to the Embers campaign?
Yes. There is an addon now that enables them in the main one though.

Re: The unlockables

Posted: Sun Mar 06, 2016 7:28 am
by Dracos
Is there a trick to the yeti unlock?

Because I've just run the orc starter enough to bring my total kills on orc-boss 1 to 10, and still haven't seen the yeti mind control helmet to even start :( Is it really supposed to be this random low chance?

Re: The unlockables

Posted: Sun Mar 06, 2016 2:09 pm
by twas Brillig
Dracos wrote:Is there a trick to the yeti unlock?

Because I've just run the orc starter enough to bring my total kills on orc-boss 1 to 10, and still haven't seen the yeti mind control helmet to even start :( Is it really supposed to be this random low chance?
It's certainly not a common drop. It took me...7-10? characters to get it to drop.

A quick look at a (possibly outdated) list of Boss Artifact drop rates suggests the most common drop rates are 25% and 35%. Missing a 25% chance 10 times has odds of 5.6%. A 35% chance is 1.3%.

10%: 34.9%.
20%: 10.7%
30%: 2.8%

If other people feel like contributing roughly how long to drop we can probably narrow down the drop rate. Or, in the time that it takes me to brush up on Baye's rule, someone can check the code. (but what's the fun in that? :D)

Re: The unlockables

Posted: Sun Mar 06, 2016 4:13 pm
by Dracos
Today it happened on the first go so...11 for me :(

So looked at the source code. It's supposed to be a 30 percent drop, so practically, 92 percent of people will get it by the 7th attempt...

Which is really kind of huge given that there are only 3 new classes, so assuming a couple total fails: someone who just goes through the game once with each has a 17 percent chance of never seeing the quest.