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Re: Randventurer Weekly(?) Challenge!
Posted: Wed Mar 07, 2018 2:44 am
by Arcvasti
Kruzifixxion wrote:guys I did it Id like to thank minmay for telling me the op strat ^^
Does this strat involve having two Invisibility Runes? Or was that just showing off?
Re: Randventurer Weekly(?) Challenge!
Posted: Wed Mar 07, 2018 2:56 am
by Kruzifixxion
Arcvasti wrote:Kruzifixxion wrote:guys I did it Id like to thank minmay for telling me the op strat ^^
Does this strat involve having two Invisibility Runes? Or was that just showing off?
no i changed my runes after i killed master
Re: Randventurer Weekly(?) Challenge!
Posted: Wed Mar 07, 2018 12:08 pm
by LtLukoziuz
This is my current best attempt:
https://te4.org/characters/46113/tome/2 ... ab59ff90e4
Managed to beat half of Master's first form but sadly shields eventually all ran out.
Bonus stupidity points for dying three times in Temporal Rift 1.
Path taken: Norgos -> Troll -> Korpul -> Bill -> Rest of T1 -> Ass Lord -> SWL -> Maze -> OF -> Nur 1 (entered Nur 2, made one step, saw luminous horror, exited

) -> Halfling -> Slavers -> Ruined (only died once because I am an idiot and don't heal immediately after finishing a fight) -> Daikara with Rift -> Dreadfell
Re: Randventurer Weekly(?) Challenge!
Posted: Thu Mar 08, 2018 10:41 pm
by Lokean
Still going, just starting the second T2 dungeon. Got down to -200 life in the sandworm lair
Re: Randventurer Weekly(?) Challenge!
Posted: Thu Mar 08, 2018 11:39 pm
by nsrr
I've got a run going. Not sure how far I'll make it before the end of the week, just due to time, but it's going pretty good so far. Nightmare Adventure, playing Higher. T1's, OF, Maze, SWL, Tunnels and Halfling Complex cleared. Zero deaths so far. I'm regretting a few build choices, but they haven't hurt me (yet).
Re: Randventurer Weekly(?) Challenge!
Posted: Sat Mar 10, 2018 1:47 am
by nsrr
nsrr wrote: I'm regretting a few build choices, but they haven't hurt me (yet).
They hurt me. Lost all of my lives in various places from Daikara to Dredfell. While playing the run I started to put together a build that I think will work better, so I'm going to give that a go.
Also, out of curiosity since I wasn't involved in the discussion that started this, how were the categories chosen? Was it blindly random, or X random class and Y random generic, or was it not random at all?
Re: Randventurer Weekly(?) Challenge!
Posted: Sat Mar 10, 2018 3:17 am
by tabs
Made it pretty far on Normal Roguelike, but died on Dreadfell 8 to a rare vampire and a Dread pack. I think I'll wait for the next challenge, in hopes of more interesting trees.
https://te4.org/characters/190198/tome/ ... 8ff138bf40
Re: Randventurer Weekly(?) Challenge!
Posted: Sat Mar 10, 2018 10:26 am
by Cathbald
It was mostly random, some categories have been excluded (MS trees because you would ALWAYS take the TK slot, hounds for carrying the game by themselves,...)
Then 10 random class trees and 5 random generic trees.
Next week will be different and more user friendly since you won't have to pick every tree by hand every time you restart (and navigate through adventurer's dozens of trees.)
Re: Randventurer Weekly(?) Challenge!
Posted: Sat Mar 10, 2018 11:55 am
by nsrr
Good to know. I can understand why some were excluded.
I'm guessing next week's challenge is going to be packed into an add on as a new class? That's a great idea. I had a couple of times where I was picking a new tree and had to check the thread to see what was available, and messing with the Adventurer level up screen is a hassle in general (praise be to DarkGod for the 'hide' checkbox). Looking forward to it

Re: Randventurer Weekly(?) Challenge!
Posted: Sat Mar 10, 2018 12:03 pm
by dadito
Re: Randventurer Weekly(?) Challenge!
Posted: Sat Mar 10, 2018 2:46 pm
by pizdabol
What's the seed?
Re: Randventurer Weekly(?) Challenge!
Posted: Sat Mar 10, 2018 2:54 pm
by Micbran
pizdabol wrote:What's the seed?
Ask me on the 12th. That’s when next week’s restarts.
Re: Randventurer Weekly(?) Challenge!
Posted: Sun Mar 11, 2018 4:46 am
by fateriddle
I think learning tinker should be allowed.
It is understandable escort trees are not included in the poor of talents, since you don't need to make them available in the first place with an escort. But for tinker, you actually have to choose to learn it and then get the permission to buy for 500 gold.
My point is, unlike other escort trees(which are available from start), learning tinkering is part of the natural game for adventurers. So I don't see a point to dismiss it, unless you think it will make the game too easy, and ban it as a restriction from normal game play. And by this, we also implied that all steam talents will never be part of this challenge.
Re: Randventurer Weekly(?) Challenge!
Posted: Sun Mar 11, 2018 5:17 am
by Kruzifixxion
fateriddle wrote:I think learning tinker should be allowed.
It is understandable escort trees are not included in the poor of talents, since you don't need to make them available in the first place with an escort. But for tinker, you actually have to choose to learn it and then get the permission to buy for 500 gold.
My point is, unlike other escort trees(which are available from start), learning tinkering is part of the natural game for adventurers. So I don't see a point to dismiss it, unless you think it will make the game too easy, and ban it as a restriction from normal game play. And by this, we also implied that all steam talents will never be part of this challenge.
No because tinkers make it too ez
In fact the eor addon itself should be on the banned addons list since just having it enabled makes the game 100% easier with sawrd/ewh/spb being able to drop in last hope or the t2s
Re: Randventurer Weekly(?) Challenge!
Posted: Sun Mar 11, 2018 5:27 am
by Micbran
fateriddle wrote:I think learning tinker should be allowed.
It is understandable escort trees are not included in the poor of talents, since you don't need to make them available in the first place with an escort. But for tinker, you actually have to choose to learn it and then get the permission to buy for 500 gold.
My point is, unlike other escort trees(which are available from start), learning tinkering is part of the natural game for adventurers. So I don't see a point to dismiss it, unless you think it will make the game too easy, and ban it as a restriction from normal game play. And by this, we also implied that all steam talents will never be part of this challenge.
of course it makes the game too easy, its tinkers.
Steam talents aren't a part of the challenge either. Nor is any of the ashes stuff. It was made to be as accessible as possible.