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Re: Multi-Class Challenge
Posted: Sat Aug 22, 2015 8:53 pm
by Radon26
lvl 16, arcane brawler, tons of randart weapon shields and "armor", not a single randart glove or gauntlet...
your mod is discriminating against brawlers.

Re: Multi-Class Challenge
Posted: Mon Aug 24, 2015 2:46 pm
by Dracos
That can just be normal drop situation?
I'm playing an adventurer on nightmare at the moment that's using punches without this addon at all. I've seen like 4 gloves up to level 17, with a tier 1 green being the strongest still. It happens.
Re: Multi-Class Challenge
Posted: Tue Aug 25, 2015 10:55 am
by Jurriaan
I would advise to cut the number of stat points down, since I reached 60 on 5 of my stats before level 50.
Experience earned has strange bumps as well, some randbosses give me 5% experience @ lvl 48 (which means, with the number of randbosses present, I went from lvl 46 to 48 within 1 floor of those mines with the portal to the east), some give almost nothing.
Re: Multi-Class Challenge
Posted: Tue Aug 25, 2015 12:28 pm
by Radon26
speaking of stat points.
at some point i started gaining points (stat, class and generic) at a normal rate, rather than increased.
is that supposed to happen? if not, then i blame mighty cheat taking priority when reloading.
since the mighty cheat is there i can fix it on my own, just need confirmation.
Re: Multi-Class Challenge
Posted: Tue Aug 25, 2015 3:24 pm
by astralInferno
The cheat addon is coded to 'add one to everything, then do whatever you normally do.'
Pretty much literally.
So it /shouldn't/ interfere like that...
Re: Multi-Class Challenge
Posted: Tue Aug 25, 2015 9:56 pm
by Zeyphor
Radon26 wrote:speaking of stat points.
at some point i started gaining points (stat, class and generic) at a normal rate, rather than increased.
is that supposed to happen? if not, then i blame mighty cheat taking priority when reloading.
since the mighty cheat is there i can fix it on my own, just need confirmation.
no this is not supposed to happen, unless i guess starkeep coded it wrong
@Jurrian i intended for you to get 5 stats maxed out by level 50
4.5 stat points per level isn't guarnateed to let you max out 5 stats by level 50, which is what I wanted you to be able to do so you could effectively have, for example, a mindslayer shadowblade or something
well i guess thats pretty stupid maybe the stats should be lowered to 4 per level, I can't see why a class combo that isn't plain silly would need strength dex cunning willpower AND magic to be effective
Re: Multi-Class Challenge
Posted: Tue Aug 25, 2015 10:15 pm
by Radon26
is the "base max limit" be increased? so far i have seen 2 mods that do that. the now dead "everything is unique" and infinite 500.
and the "base max per lvl" could be increased from 1.5 to 2... maybe.
also, as for the cheat addon, not sure what YOUR cheat addon does, but the "mighty cheat" does 2 things.
1, it adds a "celestial" elf race which is flat out broken (its a cheat mod right?) (has every racial in the base game with mastery of 2.0, as well as a few other).
and 2, its allows you to set a multiplier for every gain per lvl, from x1 to x10. funny part of it is the enemies too get their hp multiplied when they are generated, not sure of other things.
Re: Multi-Class Challenge
Posted: Wed Aug 26, 2015 7:36 pm
by astralInferno
Whoops, sorry, mine is called 'Mighty Level Up Cheat' so I assumed.
Re: Multi-Class Challenge
Posted: Wed Aug 26, 2015 8:54 pm
by Radon26
Mighty Level Up Cheat... so is my...ok.. i checked my mod list... seems the confusion was on my part.
key word here being "adjustable"i think (see image below.)
no idea how, but when i was writing what mods i had active, i somehow skipped a whole line that had:
more_adjustable_level_points
allow_full_respec_anywhere
adventurer bust
i made a check with just that mod it was the one responsible for multiplying settings, but the elf did not appear on the creation menu, so it has to be yet another...
also, when i said "my", i meant the one i have, no coded. i don't code.
http://te4.org/games/addons/tome/mightylevelupcheat
and as for the adjustable...
http://te4.org/games/addons/tome/more_a ... vel_points
this whole thing is a mess, i am sorry for it.
PS
before that, i made another adventurer, this time started as a sun pal. situation was the same, except arcane blade was also on the list.
and i did not get any bonus income at all, before changing the "settings"
Re: Multi-Class Challenge
Posted: Thu Aug 27, 2015 8:12 am
by jenx
I like the stat and talent points distribution as is. The boost in talents is matched by the endless number of deadly bosses.
I've dropped into zones with 8 randbosses, two with kneecapper and two with Beyond the Flesh.
You simply need to have a uber character to tackle these situations.
I'm loving the addon. First really different gameplay for me in a long time.
Re: Multi-Class Challenge
Posted: Fri Aug 28, 2015 10:12 am
by astralInferno
I made an Alchemist/Elementalist yesterday. Unless I remember wrong and Elementalist doesn't get them, the challenge isn't adding unlockable categories. (Storm, Wildfire, Ice, Stone)
Re: Multi-Class Challenge
Posted: Sat Aug 29, 2015 4:50 pm
by Micbran
Game throws this error at me when I press escape in the second class selection screen.
Re: Multi-Class Challenge
Posted: Sun Aug 30, 2015 1:06 am
by StarKeep
Right, back and working on this.
Heres a current changelog of stuff that I'm either planning on, or already had ready, for next release.
Comment on anything you want changed, reverted, or removed.
Fixed a bug with talent categories locked behind achievements not being gained.
Fixed the menu to not error out for players who get cold feet instead of choosing a class.
Fixed a few hidden class issues.
Lowered bonus stat per level to 1.
Experienced gain, after racial modifers, is reduced by 50%.
Boosted vanilla boss stats;
Health boost: 300% of base. Additional 5% per player level above 50.
Powers boost: playerlevel*2.5%
Gains an extra class every 40 player levels.
Added a new configuration option:
Custom Max Level;
Allows you to change your max player level to up to infinity. (Also known as 10000.)
However, by activating this, you will enable alternate scaling, where instead of being based on zones, its based on your level directly. (game.player.level^1.1 to game.player.level^1.2)
This scaling can not be disabled, as its here to counteract the potential power that high levels can offer.
The use of I500 is highly recommended to allow full stat point usage if you plan to use this.
Re: Multi-Class Challenge
Posted: Mon Aug 31, 2015 11:51 pm
by StarKeep
Version 1.1 Levels Galore released
Download Link
Re: Multi-Class Challenge
Posted: Mon Aug 31, 2015 11:54 pm
by Radon26
maximum base stat points?