Re: Build Guide - The Light Mage (Very Beginner Friendly SB)
Posted: Tue Sep 30, 2014 11:34 pm
Well this thread has gone wildly off topic haha.
Just to respond to a few points I guess (hypocritically):
Bone Shield is really not that good:
1. you fold to multi hit abilities (skirmisher, rush + flurry)
2. you fold to DoTs (which you could prevent with draconic)
3. you cannot predict when the fabled "one hit" will come
4. you fold to any situation that has multiple enemies
5. recharging puts you on a very long cd rotation that is pretty difficult to manage (probably impossible)
Despite this you can probably complete Insane, I believe virtually every class is capable of doing so.
Disruption Shield is complementary and only really shines when used in combination with:
1. damage shield
2. heroic
3. temporal shield
4. bathe in light
The effect gains power through the stacking and maintenance of these, therefore picking up disruption by itself is not really ideal.
Regardless, if you're going for min/max then Unstoppable would probably be the easiest way to do it, as it's basically 1 skill that covers the entire AM shenanigans with shield rotations.
As for stealth in general, it's a very heavy investment that largely benefits you only offensively, it gives you:
1. 100% crit chance (to attacks only)
2. +86% damage
This is all with a category point AND 10 talent points (and you probably need more for Unseen Actions etc unless you want to be unstealted upon action)
1. Can be achieved with gear (so it only gives early/kinda mid game advantage)
The increased damage is significant, but on Madness you get detected fairly often, even by rares, which are fairly common.
I would imagine it is viable on Insane to some extent... but it's quite a gamble considering the investment required.
Casters in general scale fairly poorly in damage compared to melee, however I doubt you will find it to be much of an issue even on Insane.
Just to respond to a few points I guess (hypocritically):
Bone Shield is really not that good:
1. you fold to multi hit abilities (skirmisher, rush + flurry)
2. you fold to DoTs (which you could prevent with draconic)
3. you cannot predict when the fabled "one hit" will come
4. you fold to any situation that has multiple enemies
5. recharging puts you on a very long cd rotation that is pretty difficult to manage (probably impossible)
Despite this you can probably complete Insane, I believe virtually every class is capable of doing so.
Disruption Shield is complementary and only really shines when used in combination with:
1. damage shield
2. heroic
3. temporal shield
4. bathe in light
The effect gains power through the stacking and maintenance of these, therefore picking up disruption by itself is not really ideal.
Regardless, if you're going for min/max then Unstoppable would probably be the easiest way to do it, as it's basically 1 skill that covers the entire AM shenanigans with shield rotations.
As for stealth in general, it's a very heavy investment that largely benefits you only offensively, it gives you:
1. 100% crit chance (to attacks only)
2. +86% damage
This is all with a category point AND 10 talent points (and you probably need more for Unseen Actions etc unless you want to be unstealted upon action)
1. Can be achieved with gear (so it only gives early/kinda mid game advantage)
The increased damage is significant, but on Madness you get detected fairly often, even by rares, which are fairly common.
I would imagine it is viable on Insane to some extent... but it's quite a gamble considering the investment required.
Casters in general scale fairly poorly in damage compared to melee, however I doubt you will find it to be much of an issue even on Insane.