Hedgeknight V Test - The Overhedging
http://te4.org/games/addons/tome/hedgeknight
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This is an absolutely massive test/update. You have been warned.
Some tooltip wording may not be pretty, but the main focus was to simply allow it to give information about everything.
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Fair rebalancing of cooldowns, damage, and costs, to make them feel more active in combat, and open up more usability.
This means a general nerf to damage on talents across the board.
Additionally, an attempt to more closely knit their kit together, adding different ways to use them with each other, and to build off each other.
Fungus added at 1.1.
All your Ivy and Bush Guardians are now intertwined in a plant network, and will now share damage between one another. (For example, if you have 5 plants in the network, all damage is divided by 20%, than dealt to all plants.)
The initial target will take double their share, however. (So in the above example, the main target would recieve 40% damage in total.)
The 1st talent in the Hedgecraft tree has been changed to 'One With the Hedge', a sustained talent.
While sustained, if a plant would take fatal damage, it is spared from the damage, and you recieve 10% of the fatal damage.
All damage the player recieves from, and sends into, the Plant Network is reduced by a %, based on the talent level of 'One With the Hedge'.
Thorns is now a Class Tree. Due it being a primarily melee-based tree, and also involving the use of two-handed weapons, it was far from something other classes could commonly use.
You can now cast Thorn Whip on an Ivy to jump to them at no cost, putting Thorn Whip on a 4 turn cooldown.
If Thorn Graze is used while your Bush Guardian is also in melee range of your target, your Bush Guardian is given a regeneration effect for 10 turns. (Only applies if the first attack hits.)
Thorn Whip and Thorn Graze are now both locked to a cooldown of 8.
Thorn Whip and Thorn Graze's cost are now reduced to 8.
Fixed a bug where your Bush Guardian was getting 25-50 max health, instead of 25-50% of your max health.
Bushy Beard's Constitution bonus reduced.
Your Bush Guardian can now be told where to spawn, within a range of 3 of the player.
Your Bush Guardian now lasts for 8 turns, with a cooldown of 20.
Every turn you are within range 3 of your Bush Guardian, the cooldown is reduced by 2 instead of 1.
Your Bush Guardian now pulls greater power from allied plant life, gaining +3% Resist All and 4 Life Regen per Ivy, capping at 30% Resist All and 40 Life Regen.
Bush Taunt, Bush Whacker, and Bush to Bush's Cooldown reduced to 5.
Bush Taunt, Bush Whacker, and Bush to Bush's Cost reduced to 8.
Bush to Bush and Bush Whacker have had their locations on the tree switched.
All Ivy cooldowns changed to 12.
All Ivy Equilbrium costs changed to 5.
All Ivy Equilbrium restore changed to 3.
Power Overhedging changed to 'One With the Hedge', and moved to the fist talent slot, moving all other talents over one. (Details on this talent listed above.)
Hedgify's cooldown changed to 12 static.
Hedgeify's cost lowered to 6.
If 'One With the Hedge' is sustained, the cooldown is reduced to 4, and also heals allies in the area for 25% of their max health.
Hedge Portal's cooldown changed to 12 static.
Hedge Portal's cost lowered to 6.
If 'One With the Hedge' is sustained, the cooldown and cost is removed, but requires you to target an Ivy for the jump, killing the Ivy in the process.
Hedge Grasp's cooldown changed to 12 static.
Hedge Grasp's cost lowered to 6.
If 'One With the Hedge' is sustained, and you have your Bush Guardian on the field, he will blind and pin all enemies around his current location.