Mindslayer drops are crap

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morganp
Higher
Posts: 64
Joined: Tue Jul 02, 2013 6:31 am

Re: Mindslayer drops are crap

#16 Post by morganp »

Yes, I totally agree; but the quality of the mindstar (aside from artifacts) is less important than, say, dagger quality is to a rogue. Any old rock will do.

lyx
Wayist
Posts: 24
Joined: Sun Nov 17, 2013 6:38 am

Re: Mindslayer drops are crap

#17 Post by lyx »

The only thing i`d add, is that even though they don`t need that expensive weapons (high tier will do), the problem currently is that mindstars barely drop any time. I almost always end up having to buy my "early game" mindstars from a shop, because just nothing drops - not even ego-less tier 1 mossy mindstars.

The other thing is, that a mindslayer definatelly does not want to run around naked - but not just for aesthetic reasons, but because DEF, WIL and CUN certainly matter to a mindslayer. In fact, some of the most frequent early deaths, come from lack of DEF. You see, mindslayers can compensate a lack of armor with mental shields, but they have no ability in their arsenal to boost DEF. This, at least early-to-midgame, implies light armor with egos, which also is in short supply (though, not as much as mindstars).

So, we do not need much, but the small things we need are underrepresented in inventories and rarity values. I'm not perfectly sure how rarity values are used, but i bet that if you have 6 categories with let's say rarity value 6, and then one category with rarity value 4, the later one will end up being much more rare, simply because the former 6 categories get 6 times the chance to spawn.

This i suspect is the reason for i.e. the rarity of some categories, like daggers, mindstars, arrows, bows and light armor: Most of the NPCs are equipped with other categories, and then in addition to this, they get more categories. For example, 2 handed weapons have three categories, one handed weapons sans daggers again have 3 (or was it 4?) categories... that's 7 categories each getting the chance to spawn.... competing against i.e. a single "knifes" category, and then on top of this, only assassins and thieves are equipped with them.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Mindslayer drops are crap

#18 Post by HousePet »

I always seem to find loads of mindstars, not that I'd generally be interested in them for a melee mindslayers.
Since you get an extra weapon slot, you have an extra slot for putting specific statted items into, so not every weapons needs to be mindpower egoed.

Incidentally, have you tried shopping?
My feedback meter decays into coding. Give me feedback and I make mods.

lyx
Wayist
Posts: 24
Joined: Sun Nov 17, 2013 6:38 am

Re: Mindslayer drops are crap

#19 Post by lyx »

Incidentally, have you tried shopping?
lyx wrote:The only thing i`d add, is that even though they don`t need that expensive weapons (high tier will do), the problem currently is that mindstars barely drop any time. I almost always end up having to buy my "early game" mindstars from a shop, because just nothing drops - not even ego-less tier 1 mossy mindstars.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Mindslayer drops are crap

#20 Post by HousePet »

Guess who needs more sleep. :oops:
My feedback meter decays into coding. Give me feedback and I make mods.

Sradac
Sher'Tul
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Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Mindslayer drops are crap

#21 Post by Sradac »

who needs tri-stars

2 hander + shield + sword works just fine as a mindslayer

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Mindslayer drops are crap

#22 Post by Sirrocco »

In original format, mindstars *did* require you to neglect your melee ability, since their actual melee damage was generally pretty pathetic. The fact that you were dual wielding (or, with mindslayers, tri-wielding) meant that you could do interesting things with damage on hit adders, but other than that, your melee damage was pretty poor. Then Mindstar Mastery was given to summoners, to try to give them *something* interesting they could do that wasn't bound directly to summoning. Then it was made available via escort. Then it was made available for money to anyone who didn't start the game with magic.

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