Mindslayer drops are crap
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Re: Mindslayer drops are crap
Yes, I totally agree; but the quality of the mindstar (aside from artifacts) is less important than, say, dagger quality is to a rogue. Any old rock will do.
Re: Mindslayer drops are crap
The only thing i`d add, is that even though they don`t need that expensive weapons (high tier will do), the problem currently is that mindstars barely drop any time. I almost always end up having to buy my "early game" mindstars from a shop, because just nothing drops - not even ego-less tier 1 mossy mindstars.
The other thing is, that a mindslayer definatelly does not want to run around naked - but not just for aesthetic reasons, but because DEF, WIL and CUN certainly matter to a mindslayer. In fact, some of the most frequent early deaths, come from lack of DEF. You see, mindslayers can compensate a lack of armor with mental shields, but they have no ability in their arsenal to boost DEF. This, at least early-to-midgame, implies light armor with egos, which also is in short supply (though, not as much as mindstars).
So, we do not need much, but the small things we need are underrepresented in inventories and rarity values. I'm not perfectly sure how rarity values are used, but i bet that if you have 6 categories with let's say rarity value 6, and then one category with rarity value 4, the later one will end up being much more rare, simply because the former 6 categories get 6 times the chance to spawn.
This i suspect is the reason for i.e. the rarity of some categories, like daggers, mindstars, arrows, bows and light armor: Most of the NPCs are equipped with other categories, and then in addition to this, they get more categories. For example, 2 handed weapons have three categories, one handed weapons sans daggers again have 3 (or was it 4?) categories... that's 7 categories each getting the chance to spawn.... competing against i.e. a single "knifes" category, and then on top of this, only assassins and thieves are equipped with them.
The other thing is, that a mindslayer definatelly does not want to run around naked - but not just for aesthetic reasons, but because DEF, WIL and CUN certainly matter to a mindslayer. In fact, some of the most frequent early deaths, come from lack of DEF. You see, mindslayers can compensate a lack of armor with mental shields, but they have no ability in their arsenal to boost DEF. This, at least early-to-midgame, implies light armor with egos, which also is in short supply (though, not as much as mindstars).
So, we do not need much, but the small things we need are underrepresented in inventories and rarity values. I'm not perfectly sure how rarity values are used, but i bet that if you have 6 categories with let's say rarity value 6, and then one category with rarity value 4, the later one will end up being much more rare, simply because the former 6 categories get 6 times the chance to spawn.
This i suspect is the reason for i.e. the rarity of some categories, like daggers, mindstars, arrows, bows and light armor: Most of the NPCs are equipped with other categories, and then in addition to this, they get more categories. For example, 2 handed weapons have three categories, one handed weapons sans daggers again have 3 (or was it 4?) categories... that's 7 categories each getting the chance to spawn.... competing against i.e. a single "knifes" category, and then on top of this, only assassins and thieves are equipped with them.
Re: Mindslayer drops are crap
I always seem to find loads of mindstars, not that I'd generally be interested in them for a melee mindslayers.
Since you get an extra weapon slot, you have an extra slot for putting specific statted items into, so not every weapons needs to be mindpower egoed.
Incidentally, have you tried shopping?
Since you get an extra weapon slot, you have an extra slot for putting specific statted items into, so not every weapons needs to be mindpower egoed.
Incidentally, have you tried shopping?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Mindslayer drops are crap
Incidentally, have you tried shopping?
lyx wrote:The only thing i`d add, is that even though they don`t need that expensive weapons (high tier will do), the problem currently is that mindstars barely drop any time. I almost always end up having to buy my "early game" mindstars from a shop, because just nothing drops - not even ego-less tier 1 mossy mindstars.
Re: Mindslayer drops are crap
Guess who needs more sleep. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Mindslayer drops are crap
who needs tri-stars
2 hander + shield + sword works just fine as a mindslayer
2 hander + shield + sword works just fine as a mindslayer
Re: Mindslayer drops are crap
In original format, mindstars *did* require you to neglect your melee ability, since their actual melee damage was generally pretty pathetic. The fact that you were dual wielding (or, with mindslayers, tri-wielding) meant that you could do interesting things with damage on hit adders, but other than that, your melee damage was pretty poor. Then Mindstar Mastery was given to summoners, to try to give them *something* interesting they could do that wasn't bound directly to summoning. Then it was made available via escort. Then it was made available for money to anyone who didn't start the game with magic.