[V.1.0.1] Class: Celestial Avatar V0.3

A place to post your add ons and ideas for them

Moderator: Moderator

Message
Author
ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: [V.1.0.1] Class: Celestial Avatar V0.3

#16 Post by ajfluffy »

O i had Wyrdtheif addon as well

Sailorhudin
Wayist
Posts: 21
Joined: Sat Apr 06, 2013 12:29 pm

Re: [V.1.0.1] Class: Celestial Avatar V0.3

#17 Post by Sailorhudin »

a bug ocured to my playing with celestial avatar.
when i was playing a ghoul reaver, in lvl 15 or something, it became the shadow klass, with no face, arms, legs etc, just like the shadow. hope you can fix that :) cheers

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: [V.1.0.1] Class: Celestial Avatar V0.3

#18 Post by ajfluffy »

So if your in luminous form and you have just enough negative energy to use twilight chains (ie i needed 23.9 and i had 24) you can repeatedly spam the skill without using up time or the skill cooling down...

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: [V.1.0.1] Class: Celestial Avatar V0.3

#19 Post by ajfluffy »

I've got to say I'm impressed by how much work you put into making one new class with two distinct playstyles. Both darkness mage and light fighter are totally valid builds. Only thing this add-on could use was a couple race boosted artifacts for flavor :)

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: [V.1.0.1] Class: Celestial Avatar V0.3

#20 Post by malboro_urchin »

I know that this thread is rather old, but I found this race/class addon while browsing the character vault, and the dynamic this class offers is incredibly rewarding and fun!

strapped for generics though
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Post Reply