[V.1.0.1] Class: Celestial Avatar V0.3
Moderator: Moderator
Re: [V.1.0.1] Class: Celestial Avatar V0.3
O i had Wyrdtheif addon as well
-
- Wayist
- Posts: 21
- Joined: Sat Apr 06, 2013 12:29 pm
Re: [V.1.0.1] Class: Celestial Avatar V0.3
a bug ocured to my playing with celestial avatar.
when i was playing a ghoul reaver, in lvl 15 or something, it became the shadow klass, with no face, arms, legs etc, just like the shadow. hope you can fix that
cheers
when i was playing a ghoul reaver, in lvl 15 or something, it became the shadow klass, with no face, arms, legs etc, just like the shadow. hope you can fix that

Re: [V.1.0.1] Class: Celestial Avatar V0.3
So if your in luminous form and you have just enough negative energy to use twilight chains (ie i needed 23.9 and i had 24) you can repeatedly spam the skill without using up time or the skill cooling down...
Re: [V.1.0.1] Class: Celestial Avatar V0.3
I've got to say I'm impressed by how much work you put into making one new class with two distinct playstyles. Both darkness mage and light fighter are totally valid builds. Only thing this add-on could use was a couple race boosted artifacts for flavor 

-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: [V.1.0.1] Class: Celestial Avatar V0.3
I know that this thread is rather old, but I found this race/class addon while browsing the character vault, and the dynamic this class offers is incredibly rewarding and fun!
strapped for generics though
strapped for generics though
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.