New Class: Illusionist

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Ataraxzy
Wayist
Posts: 23
Joined: Thu Nov 25, 2010 9:07 pm

Re: New Class: Illusionist

#16 Post by Ataraxzy »

MMMmmm. Illusionist.

Only comment I really have is that I'm not sure that in roguelikes, classes should be balanced at all (unless you count, "Yes, you really can beat nethack with a tourist," balanced). You don't balance classes in roguelikes because they're part of what allows the player to set their own difficulty level. In fact, it's one of the few things players can do to set the difficulty level other than playing cautiously.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: New Class: Illusionist

#17 Post by Sirrocco »

That's right, folks. The *game designer* bumped the thread because he liked the idea and wanted to see more of it.

DG, what more are you looking for on this character beyond what's already posted? does it need more trees? more discussion in general? are you hoping someone will grind some of it into lua?

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: New Class: Illusionist

#18 Post by darkgod »

Not sure :)
This does look good
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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