MMMmmm. Illusionist.
Only comment I really have is that I'm not sure that in roguelikes, classes should be balanced at all (unless you count, "Yes, you really can beat nethack with a tourist," balanced). You don't balance classes in roguelikes because they're part of what allows the player to set their own difficulty level. In fact, it's one of the few things players can do to set the difficulty level other than playing cautiously.
New Class: Illusionist
Moderator: Moderator
Re: New Class: Illusionist
That's right, folks. The *game designer* bumped the thread because he liked the idea and wanted to see more of it.
DG, what more are you looking for on this character beyond what's already posted? does it need more trees? more discussion in general? are you hoping someone will grind some of it into lua?
DG, what more are you looking for on this character beyond what's already posted? does it need more trees? more discussion in general? are you hoping someone will grind some of it into lua?
Re: New Class: Illusionist
Not sure 
This does look good

This does look good
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
