Some feedback:
I don't quite get the point of the re-roll character system. You can do it as many times as you want, which rewards staring at the character screen and pressing re-roll over and over again. I like 'pick class and race for me, I can't decide' buttons, this one...Didn't really like it in Baldur's Gate, don't like it here.
The point assign system is somewhat standard for d20 systems, but it would still help if it shown what the point cost of the next stat is going to be, especially since you don't allow just changing your mind with right click - you have to reset every time.
You can reroll to get a starting perk you want, then reassign stats to what you want them to be. Not sure if this is intended.
It's not apparent on the start screen what a perk does. Magical Talent, Investigator, what does that mean?
I'm pretty sure I'm getting random female drow names are giving me male names on the character screen. The dialog that asks me for my name when I get in the game seems to get it right, though. Asking you to pick name twice, once in the start screen, one when you start playing, is weird and confusing.
Clerics shouldn't have the choice of picking gods that don't allow their alignment. They probably shouldn't even see them in the list.
Clicking on anything in the spell list on the right side of the spellbook causes a lua error: attempt to call method 'use' (a nil value). Numbers on the left side overlap with the icons. For instance it's impossible to see how many castings of create food/drink I have memorized because the numbers are on the icon.
Attempting to pick up one of the pieces of paper caused a crash to desktop. Looks like one of the shader issues that were fixed in 1.2., you might want to look at that. The actual commit for that was
http://git.net-core.org/darkgod/t-engin ... 3d09da2e28 I think.
Loading a pre-made character (after the crash) put me in the game with no ability bars. Reloading fixed the issue.
You might want to consider a red filter of some sort when on low health. Also, health bars on player and monster tiles.
I'm not sure why I'm making intuition check every few steps. Is it some sort of passive identification mechanism? If so, just tell me when I identified something, that's good enough. The constant checks are just distracting.
I ran into some ice floor and I stepped on it. The game proceeded to tell me that I fell, and wouldn't let me move in any direction. Resting didn't help. Pressing '.' didn't help, even after succeeding in a Balance check (which seems to be extremely difficult to do for a level 1 character in armour). It won't even let me cheat teleport. It seems I am stuck.
Attempt 2 was a dwarf fighter. I'm not sure why I start equipped with a sling? I accidentaly walked into a...shaft? I had no idea what it is, the tile was black, and I ended up on a different level. I tried to walk back, ran into a giant centipede which proceeded to one shot me. I'm not sure what is the purpose of shafts that you can walk into by accident.
Attempt 3 was a human fighter with magical plate armor perk, that doesn't actually give you magical plate armor, for some reason. Apparently you can't change your mind on the feat window before you close the screen, so now I have the artist perk thanks to a misclick. This is going great.
I found a light wooden shield which I can't use due to (missing dependency). Fighters don't get shield proficiency, wat?
Minimap is interfering with exploring when you're on the right edge of the map.
I am now apparently hungry. Was I supposed to pick up and carry corpses along the way? I eat the food ration. I keep exploring the dungeon but there's no enemies anywhere. I explored almost all of the level and only found 2 enemies. Hungry turns to starving very quickly. The food clock is simply insane. The map is leading to a lot of empty dead ends which are going to make the food issue worse.
I find an enemy and kill it, but it doesn't leave a corpse. I see what seems to be a piece of food at the end of a room and fail to realize that the slightly darker squares are actually chasms. I fall down the shaft into a room surrounded by 3 enemies that proceed to solve my food problems permanently by killing me.
I gave up at this point because of frustration. Keep working on it, I guess I'll play with it again in a version or two.