Indeed, changing line 104 of Module.lua to:
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local mod = {math = math}
PS: Can anyone guess which feature I am talking about?
Moderator: Moderator
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local mod = {math = math}
Simple, in init.lua, you need to set a bunch of properties for the module, the name, the engine version, and the long_name... But what was the long_name of ToME 2.3? Was it "Tales of Middle-Earth" or was it "Troubles of Middle-Earth"?darkgod wrote:Hummm .... I give up .... what do you need the math functions inside init.lua for ??