Indeed, some of the spells effects and auras may need rethinking to get them more cohesive with this graphical style.escargot wrote: And yes, Grey is right, there's a dichotomy now between the tiles and the UI/fog of war. I also think that some of the particle effects we now see differ from this new style.
Halfing LOS radius & attack ranges
Moderator: Moderator
Re: Halfing LOS radius & attack ranges
Re: Halfing LOS radius & attack ranges
the tooltip of 18 messages at "darkgod@net-core-inbox@net-core" in screenshotdarkgod wrote:?

Re: Halfing LOS radius & attack ranges
I like this idea.
I've also been trying to keep the Chronomancy ranges at 10 or less though a few of them are variable values that can (rarely) go higher then 10. So this will be an easy change on that front.
I've also been trying to keep the Chronomancy ranges at 10 or less though a few of them are variable values that can (rarely) go higher then 10. So this will be an easy change on that front.
Re: Halfing LOS radius & attack ranges
I've done the basic convertion, some talents are a tad more powerful and some a bit less I imagine but it should be good. Will require playtest 
A first try with my archmage says it's indeed better this way

A first try with my archmage says it's indeed better this way
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Halfing LOS radius & attack ranges
You have many willing and able playtesters :)
Re: Halfing LOS radius & attack ranges
This asks for a beta 19 release 

Re: Halfing LOS radius & attack ranges
Worth noting that this makes the Cursed's Pity skill completely useless for at least the first level. It also really cuts down on the comparative lethality of naga myrmidons (who had "extra-long engage range" as one of their big scary things). Would it affect skills that normally give greater than 10 non-sight detect ranges?
Re: Halfing LOS radius & attack ranges
I support these changes!
Will the new player avatar change how it looks depending on your gear, a la dungeon crawl stone soup? that will be epic.
Will the new player avatar change how it looks depending on your gear, a la dungeon crawl stone soup? that will be epic.
Re: Halfing LOS radius & attack ranges
I cannot speak for DG's plans, but the game engine does support this. I toyed with this a bit in my module and it worked nicely, but you have to have a large number of graphics to make it work.Sradac wrote: Will the new player avatar change how it looks depending on your gear, a la dungeon crawl stone soup? that will be epic.
<DarkGod> lets say it's intended
Re: Halfing LOS radius & attack ranges
And that's also really a very large number of hours fitting all layers GFX detail. There is always the problem of demading more from engine but layer gfx assembling for char/gear construction would be a major thing.yufra wrote:Sradac wrote: I cannot speak for DG's plans, but the game engine does support this. I toyed with this a bit in my module and it worked nicely, but you have to have a large number of graphics to make it work.