[Beta 18] Negative talent category points

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effable
Cornac
Posts: 37
Joined: Thu Dec 30, 2010 11:19 pm

[Beta 18] Negative talent category points

#1 Post by effable »

I was playing a fairly uneventful game and eventually hit 23rd level during an ambush. The message traffic said that I had 3 stat, 1 class, and 1 generic point to spend -- exactly as one would expect. Imagine my surprise when I then went to the development page and saw this screen (attached below). Everything looked pretty normal, except that I had -1 category points!
NegativeCategoryPoints.png
NegativeCategoryPoints.png (242.85 KiB) Viewed 1508 times
FWIW, I could actually still develop new categories -- an unlimited number, in fact. Each time I did, my category points would keep decrementing; I made it to -7 before I got bored (see below for your amusement). Each of the newly-opened categories was fully usable. Apparently the dark side IS more powerful...
NegativeSevenCategoryPoints.png
NegativeSevenCategoryPoints.png (241.36 KiB) Viewed 1508 times
I tried to keep the log file, but I'm pretty sure I only saved everything prior the time in question -- likely useless. Still, it's available if you want it.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [Beta 18] Negative talent category points

#2 Post by yufra »

I am not sure how you managed to get to -1 category points in the first place, but LevelupTalentsDialog.lua needs to change line 397 to check for "<= 0" instead of "== 0" to avoid the infinite category points once you do.
<DarkGod> lets say it's intended

effable
Cornac
Posts: 37
Joined: Thu Dec 30, 2010 11:19 pm

Re: [Beta 18] Negative talent category points

#3 Post by effable »

yufra wrote:I am not sure how you managed to get to -1 category points in the first place, but LevelupTalentsDialog.lua needs to change line 397 to check for "<= 0" instead of "== 0" to avoid the infinite category points once you do.
I'm sure that would prevent infinite negative category development, but as you say the real question is how it got negative in the first place. For what it's worth, I've been able to continue playing the character without any new surprises. Now if only I could get negative class points...

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